7 #ifndef CAFU_CLIENT_STATE_CONNECTING_HPP_INCLUDED
8 #define CAFU_CLIENT_STATE_CONNECTING_HPP_INCLUDED
10 #include "ClientState.hpp"
11 #include "Fonts/Font.hpp"
27 int GetID()
const override;
30 void Render(
float FrameTime)
override;
31 void MainLoop(
float FrameTime)
override;
39 const unsigned long PacketID;
Network address consisting of an IP4 address and port number.
Definition: Network.hpp:98
int GetID() const override
Returns some client-specific, unique ID for this state.
Definition: ClientStateConnecting.cpp:81
This class implements the "connecting-to-server" state of the client.
Definition: ClientStateConnecting.hpp:20
This struct describes a mouse event.
Definition: OpenGLWindow.hpp:185
Class that allows easy and portable handling, sending and receiving of data over a network...
Definition: Network.hpp:181
This struct describes a keyboard event.
Definition: OpenGLWindow.hpp:20
Definition: Client.hpp:24
This is the base class for the concrete classes that implement the states of the client.
Definition: ClientState.hpp:18