virtual ~TextureMapManagerI()
Virtual destructor, so that nothing can go wrong and even g++ is happy.
Definition: TextureMap.hpp:76
virtual void SetMaxTextureSize(unsigned long MaxSize)=0
Sets the maximum side length to which textures should be scaled down before they are employed for ren...
virtual unsigned long GetMaxTextureSize() const =0
Returns the currently set maximum texture size.
This is an interface to the texture-map manager.
Definition: TextureMap.hpp:38
virtual TextureMapI * GetTextureMap2D(const MapCompositionT &MapComp)=0
Creates a 2D texture-map by a texture-map composition.
This is an interface to a texture-map.
Definition: TextureMap.hpp:23
virtual void FreeTextureMap(TextureMapI *TM)=0
Releases the texture map from the texture manager, and releases all of its resources.