CallLuaMethod(const char *MethodName, int NumExtraArgs, const char *Signature="",...) | cf::GameSys::ComponentBaseT | |
CheckGUIs(bool ThinkingOnServerSide, bool HaveButtonClick) const | cf::GameSys::ComponentHumanPlayerT | |
Clone() const override | cf::GameSys::ComponentHumanPlayerT | virtual |
ComponentBaseT() | cf::GameSys::ComponentBaseT | |
ComponentBaseT(const ComponentBaseT &Comp) | cf::GameSys::ComponentBaseT | |
ComponentHumanPlayerT() | cf::GameSys::ComponentHumanPlayerT | |
ComponentHumanPlayerT(const ComponentHumanPlayerT &Comp) | cf::GameSys::ComponentHumanPlayerT | |
CreateInstance(const cf::TypeSys::CreateParamsT &Params) (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | static |
Deserialize(cf::Network::InStreamT &Stream, bool IsIniting) | cf::GameSys::ComponentBaseT | |
DocCallbacks (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
DocClass (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
DoClientFrame(float t) override | cf::GameSys::ComponentHumanPlayerT | virtual |
DocMethods (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
DocVars (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
DoServerFrame(float t) override | cf::GameSys::ComponentHumanPlayerT | virtual |
FireRay(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
Get(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
GetActiveWeapon() const | cf::GameSys::ComponentHumanPlayerT | |
GetActiveWeapon(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
GetCameraOriginWS() const | cf::GameSys::ComponentHumanPlayerT | |
GetCameraViewDirWS(double Random=0.0) const | cf::GameSys::ComponentHumanPlayerT | |
GetClipModel() | cf::GameSys::ComponentBaseT | inlinevirtual |
GetCullingBB() const override | cf::GameSys::ComponentHumanPlayerT | virtual |
GetEditorBB() const | cf::GameSys::ComponentBaseT | inlinevirtual |
GetEditorColor() const | cf::GameSys::ComponentBaseT | inlinevirtual |
GetEntity() const | cf::GameSys::ComponentBaseT | inline |
GetEntity(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
GetExtraMessage(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
GetInterpolators() | cf::GameSys::ComponentBaseT | inline |
GetMemberVars() | cf::GameSys::ComponentBaseT | inline |
GetName() const override | cf::GameSys::ComponentHumanPlayerT | inlinevirtual |
GetPlayerCommands() | cf::GameSys::ComponentHumanPlayerT | inline |
GetPlayerVelocity() const | cf::GameSys::ComponentHumanPlayerT | |
GetRandom(unsigned int n) | cf::GameSys::ComponentHumanPlayerT | |
GetRandom() | cf::GameSys::ComponentHumanPlayerT | |
GetRandom(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
GetRefCount() const (defined in RefCountedT) | RefCountedT | inline |
GetType() const override (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | inlinevirtual |
InitClientApprox(const char *VarName) | cf::GameSys::ComponentBaseT | |
InitClientApprox(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
Interpolate(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
MethodsList | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
OnClientFrame(float t) | cf::GameSys::ComponentBaseT | |
OnInputEvent(const CaKeyboardEventT &KE) | cf::GameSys::ComponentBaseT | inlinevirtual |
OnInputEvent(const CaMouseEventT &ME, float PosX, float PosY) | cf::GameSys::ComponentBaseT | inlinevirtual |
OnPostLoad(bool OnlyStatic) | cf::GameSys::ComponentBaseT | inlinevirtual |
OnServerFrame(float t) | cf::GameSys::ComponentBaseT | |
operator=(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
PostRender(bool FirstPersonView) override | cf::GameSys::ComponentHumanPlayerT | virtual |
PreCache() | cf::GameSys::ComponentBaseT | inlinevirtual |
RefCountedT() (defined in RefCountedT) | RefCountedT | inlineprotected |
RefCountedT(const RefCountedT &) (defined in RefCountedT) | RefCountedT | inlineprotected |
RegisterParticle(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
Render(bool FirstPersonView, float LodDist) const | cf::GameSys::ComponentBaseT | inlinevirtual |
SelectNextWeapon() | cf::GameSys::ComponentHumanPlayerT | |
SelectNextWeapon(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
SelectWeapon(uint8_t NextWeaponNr, bool Force=false) | cf::GameSys::ComponentHumanPlayerT | |
SelectWeapon(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
Serialize(cf::Network::OutStreamT &Stream) const | cf::GameSys::ComponentBaseT | |
Set(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT) | cf::GameSys::ComponentBaseT | protectedstatic |
SetMember(const char *Name, const T &Value) | cf::GameSys::ComponentBaseT | inline |
SpawnWeaponChild(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
Think(const PlayerCommandT &PlayerCommand, bool ThinkingOnServerSide) | cf::GameSys::ComponentHumanPlayerT | |
toString(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | protectedstatic |
TraceCameraRay(const Vector3dT &Dir, Vector3dT &HitPoint, ComponentBaseT *&HitComp) const | cf::GameSys::ComponentHumanPlayerT | |
TypeInfo (defined in cf::GameSys::ComponentHumanPlayerT) | cf::GameSys::ComponentHumanPlayerT | static |
UpdateDependencies(EntityT *Entity) | cf::GameSys::ComponentBaseT | virtual |
~ComponentBaseT() | cf::GameSys::ComponentBaseT | virtual |
~ComponentHumanPlayerT() | cf::GameSys::ComponentHumanPlayerT | |