Cafu Engine
cf::GameSys::ComponentHumanPlayerT Member List

This is the complete list of members for cf::GameSys::ComponentHumanPlayerT, including all inherited members.

CallLuaMethod(const char *MethodName, int NumExtraArgs, const char *Signature="",...)cf::GameSys::ComponentBaseT
CheckGUIs(bool ThinkingOnServerSide, bool HaveButtonClick) const cf::GameSys::ComponentHumanPlayerT
Clone() const overridecf::GameSys::ComponentHumanPlayerTvirtual
ComponentBaseT()cf::GameSys::ComponentBaseT
ComponentBaseT(const ComponentBaseT &Comp)cf::GameSys::ComponentBaseT
ComponentHumanPlayerT()cf::GameSys::ComponentHumanPlayerT
ComponentHumanPlayerT(const ComponentHumanPlayerT &Comp)cf::GameSys::ComponentHumanPlayerT
CreateInstance(const cf::TypeSys::CreateParamsT &Params) (defined in cf::GameSys::ComponentHumanPlayerT)cf::GameSys::ComponentHumanPlayerTstatic
Deserialize(cf::Network::InStreamT &Stream, bool IsIniting)cf::GameSys::ComponentBaseT
DocCallbacks (defined in cf::GameSys::ComponentBaseT)cf::GameSys::ComponentBaseTprotectedstatic
DocClass (defined in cf::GameSys::ComponentHumanPlayerT)cf::GameSys::ComponentHumanPlayerTprotectedstatic
DoClientFrame(float t) overridecf::GameSys::ComponentHumanPlayerTvirtual
DocMethods (defined in cf::GameSys::ComponentHumanPlayerT)cf::GameSys::ComponentHumanPlayerTprotectedstatic
DocVars (defined in cf::GameSys::ComponentHumanPlayerT)cf::GameSys::ComponentHumanPlayerTprotectedstatic
DoServerFrame(float t) overridecf::GameSys::ComponentHumanPlayerTvirtual
FireRay(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT)cf::GameSys::ComponentHumanPlayerTprotectedstatic
Get(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT)cf::GameSys::ComponentBaseTprotectedstatic
GetActiveWeapon() const cf::GameSys::ComponentHumanPlayerT
GetActiveWeapon(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT)cf::GameSys::ComponentHumanPlayerTprotectedstatic
GetCameraOriginWS() const cf::GameSys::ComponentHumanPlayerT
GetCameraViewDirWS(double Random=0.0) const cf::GameSys::ComponentHumanPlayerT
GetClipModel()cf::GameSys::ComponentBaseTinlinevirtual
GetCullingBB() const overridecf::GameSys::ComponentHumanPlayerTvirtual
GetEditorBB() const cf::GameSys::ComponentBaseTinlinevirtual
GetEditorColor() const cf::GameSys::ComponentBaseTinlinevirtual
GetEntity() const cf::GameSys::ComponentBaseTinline
GetEntity(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT)cf::GameSys::ComponentBaseTprotectedstatic
GetExtraMessage(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT)cf::GameSys::ComponentBaseTprotectedstatic
GetInterpolators()cf::GameSys::ComponentBaseTinline
GetMemberVars()cf::GameSys::ComponentBaseTinline
GetName() const overridecf::GameSys::ComponentHumanPlayerTinlinevirtual
GetPlayerCommands()cf::GameSys::ComponentHumanPlayerTinline
GetPlayerVelocity() const cf::GameSys::ComponentHumanPlayerT
GetRandom(unsigned int n)cf::GameSys::ComponentHumanPlayerT
GetRandom()cf::GameSys::ComponentHumanPlayerT
GetRandom(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT)cf::GameSys::ComponentHumanPlayerTprotectedstatic
GetRefCount() const (defined in RefCountedT)RefCountedTinline
GetType() const override (defined in cf::GameSys::ComponentHumanPlayerT)cf::GameSys::ComponentHumanPlayerTinlinevirtual
InitClientApprox(const char *VarName)cf::GameSys::ComponentBaseT
InitClientApprox(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT)cf::GameSys::ComponentBaseTprotectedstatic
Interpolate(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT)cf::GameSys::ComponentBaseTprotectedstatic
MethodsListcf::GameSys::ComponentHumanPlayerTprotectedstatic
OnClientFrame(float t)cf::GameSys::ComponentBaseT
OnInputEvent(const CaKeyboardEventT &KE)cf::GameSys::ComponentBaseTinlinevirtual
OnInputEvent(const CaMouseEventT &ME, float PosX, float PosY)cf::GameSys::ComponentBaseTinlinevirtual
OnPostLoad(bool OnlyStatic)cf::GameSys::ComponentBaseTinlinevirtual
OnServerFrame(float t)cf::GameSys::ComponentBaseT
operator=(const RefCountedT &) (defined in RefCountedT)RefCountedTinlineprotected
PostRender(bool FirstPersonView) overridecf::GameSys::ComponentHumanPlayerTvirtual
PreCache()cf::GameSys::ComponentBaseTinlinevirtual
RefCountedT() (defined in RefCountedT)RefCountedTinlineprotected
RefCountedT(const RefCountedT &) (defined in RefCountedT)RefCountedTinlineprotected
RegisterParticle(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT)cf::GameSys::ComponentHumanPlayerTprotectedstatic
Render(bool FirstPersonView, float LodDist) const cf::GameSys::ComponentBaseTinlinevirtual
SelectNextWeapon()cf::GameSys::ComponentHumanPlayerT
SelectNextWeapon(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT)cf::GameSys::ComponentHumanPlayerTprotectedstatic
SelectWeapon(uint8_t NextWeaponNr, bool Force=false)cf::GameSys::ComponentHumanPlayerT
SelectWeapon(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT)cf::GameSys::ComponentHumanPlayerTprotectedstatic
Serialize(cf::Network::OutStreamT &Stream) const cf::GameSys::ComponentBaseT
Set(lua_State *LuaState) (defined in cf::GameSys::ComponentBaseT)cf::GameSys::ComponentBaseTprotectedstatic
SetMember(const char *Name, const T &Value)cf::GameSys::ComponentBaseTinline
SpawnWeaponChild(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT)cf::GameSys::ComponentHumanPlayerTprotectedstatic
Think(const PlayerCommandT &PlayerCommand, bool ThinkingOnServerSide)cf::GameSys::ComponentHumanPlayerT
toString(lua_State *LuaState) (defined in cf::GameSys::ComponentHumanPlayerT)cf::GameSys::ComponentHumanPlayerTprotectedstatic
TraceCameraRay(const Vector3dT &Dir, Vector3dT &HitPoint, ComponentBaseT *&HitComp) const cf::GameSys::ComponentHumanPlayerT
TypeInfo (defined in cf::GameSys::ComponentHumanPlayerT)cf::GameSys::ComponentHumanPlayerTstatic
UpdateDependencies(EntityT *Entity)cf::GameSys::ComponentBaseTvirtual
~ComponentBaseT()cf::GameSys::ComponentBaseTvirtual
~ComponentHumanPlayerT()cf::GameSys::ComponentHumanPlayerT