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mapping:cawe:editingtools:newbezierpatch [2007-10-09 14:36] Joern created |
mapping:cawe:editingtools:newbezierpatch [2013-01-07 12:07] (current) |
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* **Cylinder**: A Bezier Patch bent into a cylindric form without bottom or top. | * **Cylinder**: A Bezier Patch bent into a cylindric form without bottom or top. | ||
* **Open Box**: A rectangular box without bottom or top. | * **Open Box**: A rectangular box without bottom or top. | ||
+ | * **Half Cylinder**: A Bezier Patch bent into a half cylinder. | ||
+ | * **Quarter Cylinder**: A Bezier Patch bent into a quarter cylinder. | ||
+ | * **Edge Pipe**: Basic form to easily create edges of pipes. | ||
+ | * **Cone**: A Bezier Patch bent into a simple cone. | ||
+ | * **Sphere**: A Bezier Patch bent into a spherical form. | ||
+ | * **Convex Endcap**: Creates a quarter cylinder convex endcap. | ||
+ | * **Concave Endcap**: Creates a quarter cylinder concave endcap. | ||
+ | |||
+ | The Checkboxes **with convex endcaps** and **with concave endcaps** determine whether a newly created bezier patch should have fitting endcaps at creation. | ||
The fields **width** and **height** define the number of vertices on the two axis of the Bezier Patch. | The fields **width** and **height** define the number of vertices on the two axis of the Bezier Patch. | ||
Higher values mean a higher density of vertices. | Higher values mean a higher density of vertices. | ||
+ | |||
+ | Note that these options are not available for all basic bezier patch forms. | ||
+ | |||
+ | The **Subdivs Horz** and **Subdivs Vert** controls adjust the subdivisions of a bezier patch in x or y direction. A higher value means a more seamless bezier patch surface. You can also use these two controls to adjust the subdivisions of a currently selected bezier patch. | ||
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+ | Values of -1 mean, that the number of subdivisions is chosen automatically. | ||
===== Creating a Bezier Patch ===== | ===== Creating a Bezier Patch ===== | ||
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Forming the patch is done by activating [[mapping:cawe:editingtools:morph]]. | Forming the patch is done by activating [[mapping:cawe:editingtools:morph]]. | ||
- | Now you can see all vertices of the Bezier Patch in the 2D views as well as in the 3D view. | + | Now you can see all control vertices of the Bezier Patch in the 2D views as well as in the 3D view. |
- | You can drag vertices in both views to form the patch in the same way you drag vertices of brushes (see [[mapping:cawe:editingtools:morph|here]]). | + | You can drag control vertices in both views to form the patch in the same way you drag vertices of brushes (see [[mapping:cawe:editingtools:morph|here]]). |
{{:mapping:cawe:editingtools:bezierform3.png}} {{:mapping:cawe:editingtools:bezierform2.png}} {{:mapping:cawe:editingtools:bezierform1.png}} | {{:mapping:cawe:editingtools:bezierform3.png}} {{:mapping:cawe:editingtools:bezierform2.png}} {{:mapping:cawe:editingtools:bezierform1.png}} | ||
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Altough only the center vertice has been moved, the Bezier Patch has changed its form creating a smooth bump instead of a peak. | Altough only the center vertice has been moved, the Bezier Patch has changed its form creating a smooth bump instead of a peak. | ||
+ | |||
+ | ===== Applying materials to Bezier Patches ===== | ||
+ | |||
+ | Materials are applied onto bezier patch surfaces using [[mapping:cawe:editingtools:editfaceprops]]. | ||
+ | |||
===== New Bezier Patch tool keyboard shortcuts ===== | ===== New Bezier Patch tool keyboard shortcuts ===== |