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mapping:cawe:editingtools:newbezierpatch [2007-10-10 16:07]
Thrawn Added a new part that yet has to be filled with content
mapping:cawe:editingtools:newbezierpatch [2013-01-07 12:07] (current)
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   * **Cylinder**:​ A Bezier Patch bent into a cylindric form without bottom or top.    * **Cylinder**:​ A Bezier Patch bent into a cylindric form without bottom or top. 
   * **Open Box**: A rectangular box without bottom or top.   * **Open Box**: A rectangular box without bottom or top.
 +  * **Half Cylinder**: A Bezier Patch bent into a half cylinder.
 +  * **Quarter Cylinder**: A Bezier Patch bent into a quarter cylinder.
 +  * **Edge Pipe**: Basic form to easily create edges of pipes.
 +  * **Cone**: A Bezier Patch bent into a simple cone.
 +  * **Sphere**: A Bezier Patch bent into a spherical form.
 +  * **Convex Endcap**: Creates a quarter cylinder convex endcap.
 +  * **Concave Endcap**: Creates a quarter cylinder concave endcap.
 +
 +The Checkboxes **with convex endcaps** and **with concave endcaps** determine whether a newly created bezier patch should have fitting endcaps at creation.
  
 The fields **width** and **height** define the number of vertices on the two axis of the Bezier Patch. ​ The fields **width** and **height** define the number of vertices on the two axis of the Bezier Patch. ​
 Higher values mean a higher density of vertices. Higher values mean a higher density of vertices.
 +
 +Note that these options are not available for all basic bezier patch forms.
 +
 +The **Subdivs Horz** and **Subdivs Vert** controls adjust the subdivisions of a bezier patch in x or y direction. A higher value means a more seamless bezier patch surface. You can also use these two controls to adjust the subdivisions of a currently selected bezier patch.
 +
 +Values of -1 mean, that the number of subdivisions is chosen automatically.
  
 ===== Creating a Bezier Patch ===== ===== Creating a Bezier Patch =====
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 Forming the patch is done by activating [[mapping:​cawe:​editingtools:​morph]]. Forming the patch is done by activating [[mapping:​cawe:​editingtools:​morph]].
-Now you can see all vertices of the Bezier Patch in the 2D views as well as in the 3D view. +Now you can see all control ​vertices of the Bezier Patch in the 2D views as well as in the 3D view. 
-You can drag vertices in both views to form the patch in the same way you drag vertices of brushes (see [[mapping:​cawe:​editingtools:​morph|here]]).+You can drag control ​vertices in both views to form the patch in the same way you drag vertices of brushes (see [[mapping:​cawe:​editingtools:​morph|here]]).
  
 {{:​mapping:​cawe:​editingtools:​bezierform3.png}} {{:​mapping:​cawe:​editingtools:​bezierform2.png}} {{:​mapping:​cawe:​editingtools:​bezierform1.png}} {{:​mapping:​cawe:​editingtools:​bezierform3.png}} {{:​mapping:​cawe:​editingtools:​bezierform2.png}} {{:​mapping:​cawe:​editingtools:​bezierform1.png}}
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 ===== Applying materials to Bezier Patches ===== ===== Applying materials to Bezier Patches =====
  
-FIXME This passage needs to be filled with content+Materials are applied onto bezier patch surfaces using [[mapping:​cawe:​editingtools:​editfaceprops]].
  
  
mapping/cawe/editingtools/newbezierpatch.1192025278.txt.gz · Last modified: 2013-01-07 12:07 (external edit)