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mapping:cawe:editingtools:newentity [2006-08-14 20:14] Carsten Added the tool options bar + its description. |
mapping:cawe:editingtools:newentity [2013-01-07 12:07] (current) |
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The New Entity tool allows you to add both new point-based and new brush-based entities to your worlds. | The New Entity tool allows you to add both new point-based and new brush-based entities to your worlds. | ||
Please refer to the [[mapping:cawe:intro]] for a quick overview on point-based vs. brush-based entities. | Please refer to the [[mapping:cawe:intro]] for a quick overview on point-based vs. brush-based entities. | ||
- | The [[mapping:cawe:reference:entityguide|Entity Guide]] lists and describes all entity types that are available with Ca3DE. | + | The [[mapping:cawe:reference:entityguide|Entity Guide]] lists and describes all entity types that are available with Cafu. |
The New Entity tool is activated by either clicking on its related button on the tools toolbar, or by pressing the ''Shift+E'' keyboard shortcut. | The New Entity tool is activated by either clicking on its related button on the tools toolbar, or by pressing the ''Shift+E'' keyboard shortcut. | ||
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Now compile your map, and you should see water! | Now compile your map, and you should see water! | ||
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+ | ===== See Also ===== | ||
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+ | [[http://www.cafu.de/flash/Placing_a_Model.htm|{{:starttutorial.png |Start Tutorial}}]] | ||
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+ | [[http://www.cafu.de/flash/Placing_a_Model.htm|Flash Tutorial]] -- A flash tutorial that demonstrates how entities of type ''static_detail_model'' are created and how their visual and collision models are properly set. The second part of the tutorial examines a collision model by example and summarizes how new collision models are created. | ||
+ | <clear> | ||