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mapping:cawe:editingtools:newterrain [2006-07-30 00:38] 127.0.0.1 (old revision restored) |
mapping:cawe:editingtools:newterrain [2013-01-07 12:07] (current) |
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====== The New Terrain Tool ====== | ====== The New Terrain Tool ====== | ||
- | {{mapping:cawe:editingtools:cawe_toolbar_newterrain.png }} The "New Terrain" tool helps you to create new terrains. These terrains can be very large, have very good rendering performance, and are specially treated by the Ca3D-Engine. | + | {{mapping:cawe:editingtools:cawe_toolbar_newterrain.png }} The "New Terrain" tool helps you to create new terrains. These terrains can be very large, have very good rendering performance, and are specially treated by the Cafu engine. |
The "New Terrain" tool is activated by either clicking on its related button on the Tools toolbar, or by pressing the ''Shift+T'' keyboard shortcut. | The "New Terrain" tool is activated by either clicking on its related button on the Tools toolbar, or by pressing the ''Shift+T'' keyboard shortcut. | ||
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{{mapping:cawe:editingtools:cawe_tooloptionsbar_newterrain.png}} | {{mapping:cawe:editingtools:cawe_tooloptionsbar_newterrain.png}} | ||
- | The ''New terrain heightmap name'' determines the file that is used as the heightmap image that defines the shape of the new terrain. Use the combobox to select a previously used heightmap file, or use the ''Browse'' button to select a new file from disk. Note that the supported file formats include the most common image file formats (''jpg'', ''png'', ''tga'' and ''bmp'') as well as //Terragen// (''ter'') and //portable graymap// (''pgm'') files. | + | The ''New terrain heightmap name'' determines the file that is used as the heightmap image that defines the shape of the new terrain. Use the combobox to select a previously used heightmap file, or use the ''Browse'' button to select a new file from disk. Note that the supported file formats include the most common image file formats (''jpg'', ''png'', ''tga'' and ''bmp'') as well as //Terragen// (''ter'') and //portable graymap// (''pgm'') files. Also note that heightmaps //need// to be grayscale and need to be power of two + 1. For example, a 512x512 heightmap needs to be 513x513 to work correctly in Cafu. A 1024x1024 needs to be 1025x1025. And so on. |
The section [[mapping:creatingterrainheightmaps]] explains how you can create your own height-maps for use here. | The section [[mapping:creatingterrainheightmaps]] explains how you can create your own height-maps for use here. | ||