CaWE_win32_vc60_r.exe
for the Microsoft Windows release, and CaWE_li686_g++_r.linux
for the Linux variant – don't let that fact confuse you.This is an old revision of the document!
The CaWE editor is included with the Ca3DE Developers Kit, and as such requires no explicit installation:
After unzipping the packed file, simply change into the CaWE
sub-directory, and double-click on CaWE.exe
1).
CaWE requires some basic configuration for normal use, and thus asks you for providing at least one game (or “MOD”) configuration when it is first run:
.fgd
suffix. One such file is already provided with the rest of the Ca3DE Developer Kit: the DeathMatch.fgd
file in the Ca3D-Engine/Games/DeathMatch
subdirectory. Click on the related Browse… button and locate the file. All settings in this dialog can be revised later at any time via the File → Configure CaWE… menu.
Adding new or additional game configurations at that time may however require to restart CaWE for the settings to take effect.
CaWE, as all other Ca3DE related software, was designed to interfere with your computer and operating system as little as possible. In general, it is enough to delete the directory that the packed file was unzipped to during installation, and all traces of CaWE are gone.
There is one exception though: When run, CaWE stores your configuration settings in a newly created directory. This directory is located in the “home” directory of the current user. The exact place on your harddisk depends on your OS and even on its version, but CaWE states the full path to it both in the Configuration dialog (General tab), and in the About dialog box that is accessible via the Help → About menu.
CaWE_win32_vc60_r.exe
for the Microsoft Windows release, and CaWE_li686_g++_r.linux
for the Linux variant – don't let that fact confuse you.