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mapping:creatingterrainheightmaps [2010-09-20 14:41]
Kai Change to more specific apps and add of flash based alternatives
mapping:creatingterrainheightmaps [2013-01-07 12:07] (current)
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 However most of these methods are more likely to create a basic uneven surface that can then be altered inside the Cafu Editor for more precise interaction with bsp or mesh based geometry. ​ However most of these methods are more likely to create a basic uneven surface that can then be altered inside the Cafu Editor for more precise interaction with bsp or mesh based geometry. ​
  
-While most terrain specific tools offer much more natural control over the final result (like eroding based on water and wind) almost every 2d application can provide ​highmaps+While most terrain specific tools offer much more natural control over the final result (like eroding based on water and wind) almost every 2d application can provide ​hightmaps
  
 Noise filter (like perlin noise) are very powerful and can create a wide variety of surface distortions that are great as a base.  Noise filter (like perlin noise) are very powerful and can create a wide variety of surface distortions that are great as a base. 
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 **SplashUp** another flash based 2d app http://​www.splashup.com/​ **SplashUp** another flash based 2d app http://​www.splashup.com/​
  
-==== World-Machine ​====+==== L3DT (Free/​Commercial)==== 
 +Under developement for many years, **L**arge **3D** **T**errain is an app made for game devs. The basic version is free but there is also a Pro version that costs about 34$ for an indie license.\\ 
 +http://​www.bundysoft.com/​L3DT/​
  
 +==== Geo Control 2 (Demo/​Commercial)====
 +Quite new and very powerful in all its features, Geo Control offers a 31 day demo with all features or can be purchased for 129€.\\ ​
 +It offers many realistic features like erosion, isoline control for artifical leveling and a nice gradient based texturing system. ​
 +There is also a version 1 available for a lower price.
 +http://​www.geocontrol2.com
 +
 +==== World-Machine (Free Edition/​Commercial) ====
 +
 +The free edition is limited to 513*513 pixel but offers all tools. The next basic version costs 89$, can go beyond 8k resolution for maps, which also authorizes for comercial use.\\
 This program has become my favourite for height-map //​creation//,​ see the manufacturers website at http://​www.world-machine.com/​ for more details. I also used it to create the height-map for the Cafu TechDemo with it. While it does not allow to "​paint-edit"​ very fine details in a height-map, it is very good at composing logically structured terrains in a repeatable manner. The features of all logical devices that are used to build a height-map can be edited independent of each other, allowing for very flexible, reproducible results. This program has become my favourite for height-map //​creation//,​ see the manufacturers website at http://​www.world-machine.com/​ for more details. I also used it to create the height-map for the Cafu TechDemo with it. While it does not allow to "​paint-edit"​ very fine details in a height-map, it is very good at composing logically structured terrains in a repeatable manner. The features of all logical devices that are used to build a height-map can be edited independent of each other, allowing for very flexible, reproducible results.
  
-==== Leveller ====+==== Leveller ​(Commercial) ==== 
 + 
 +Looks like it offers quite a few different tools to work with, however the price of 199 dollar is way too much and there is not much indication about when the last update actually took place. ​  
 +http://​www.daylongraphics.com/​products/​leveller/​ 
 + 
 +==== Terragen (Free Edition/​Commercial) ​====
  
-While this program might serve as an intermediate solution until CaWE has it'​s ​own editing ​implemented, ​was bit disappointed by its cumbersome use.+This is //the// software for terrain rendering, but due to it'​s ​"​relative height ​editing ​mode" ​I'd not recommend it for height-map creation or editing. Terragen //is// very good though at generating ​base (ground) texture from a height-map! http://​www.planetside.co.uk/
  
-==== Terragen ​====+==== Earth Sculptor (Commercial/​outdated) ​==== 
 +A small app, that works fine and allows for decent manipulation. Unfortunatly it's development stopped since 2008, but still its worth noticing it 
 +http://​www.earthsculptor.com/​index.htm
  
-This is //the// software ​for terrain ​rendering, but due to it's "​relative height ​editing ​mode" I'd not recommend it for height-map creation ​or editingTerragen //is// very good though at generating ​base (ground) texture from a height-map! See FIXME +==== Other 3D Engines ==== 
 +There are a few games with a great support ​for terrain editing, such as Crysis ​or Unreal3 
 +Epic offers the Unreal Developer Kit as free alternative,​ and the terrain editor is capable of exporting. This may sound strange but still offers another option which is also completly free.
  
 ==== Other Programs ==== ==== Other Programs ====
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 ===== Summary ===== ===== Summary =====
  
-Use any of the above mentioned programs for creating the initial height-map. ​Future versions of CaWE will allow you to further edit these maps conveniently in the editor. If you must fine-tune them before that, patience and creativity is required, although the above programs will help with that, too.+Use any of the above mentioned programs for creating the initial height-map. ​However ​CaWE will allow you to further edit these maps conveniently in the editor. If you must fine-tune them before that, patience and creativity is required, although the above programs will help with that, too.
  
 Once your height-map is complete enough for use, you'll also want to have a base texture for it that represents the color of the ground and is used in the material definition with which your terrain is rendered. Once your height-map is complete enough for use, you'll also want to have a base texture for it that represents the color of the ground and is used in the material definition with which your terrain is rendered.
 While the texturing of the terrain might be possible in future versions directly in CaWE, too, I currently just import my height-maps into Terragen for this purpose, make sure the dimensions (lateral size and altitudes) are correct, setup the Terragen materials, set the sun appropriately (full-bright and no shadows) and turn off all atmospheric effects, set an orthogonal camera view and then use the Terragen rendering result as the base texture. While the texturing of the terrain might be possible in future versions directly in CaWE, too, I currently just import my height-maps into Terragen for this purpose, make sure the dimensions (lateral size and altitudes) are correct, setup the Terragen materials, set the sun appropriately (full-bright and no shadows) and turn off all atmospheric effects, set an orthogonal camera view and then use the Terragen rendering result as the base texture.
  
mapping/creatingterrainheightmaps.1284986501.txt.gz · Last modified: 2013-01-07 12:07 (external edit)