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modeleditor:introduction [2011-02-05 14:03] Carsten created |
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- | ====== The Model Editor: Introduction ====== | ||
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- | The Cafu Model Editor answers the question: "How do I get my models into Cafu?" | ||
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- | It's main purpose is to enable you to | ||
- | - load or import model files from many file formats (see below for a list), | ||
- | - inspect the loaded model both graphically and structurally, | ||
- | - tweak and adapt the model (e.g. import additional animations, remove unused skeleton nodes, etc.) | ||
- | - set or adjust all Cafu-specific settings, such as animation properties, edit render materials, etc., | ||
- | - save the resulting model in Cafu's own file format, such that the model is ready for use in the Map Editor and the Cafu Engine. | ||
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- | Please note that the Cafu Model Editor is //not//, despite its name, a general-purpose mesh editor that lets you create a model from scratch. There are many commercial and free programs for this purpose already, and we don't intend to rival them. | ||
- | In fact, model artists use one or more of these programs early in the work pipeline to create the model, and only then use the Cafu Model Editor as described above. | ||
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