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modeleditor:introduction [2011-02-11 17:04]
carsten Augmented and improved the text
modeleditor:introduction [2013-01-07 12:07]
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-====== The Model Editor: Introduction ====== 
- 
-The Cafu Model Editor answers the question: "How do I get my models into Cafu?" 
- 
-Its purpose is to 
-  * load and import model files, 
-  * support many file formats (see below for a list), 
-  * let you inspect the loaded model both graphically and structurally,​ 
-  * enable you to tweak and adapt the model (e.g. import additional animations, remove unused skeleton nodes, etc.) 
-  * set or adjust all Cafu-specific settings (such as animation properties, GUI panels, collision details, etc.), 
-  * assign and edit render materials, 
-  * save the resulting model in Cafu's own file format. 
- 
-Summarized, the Cafu Model Editor makes your models ready for use in the Map Editor and the Cafu Engine. 
- 
-The Cafu Model Editor is //not//, despite its name, a general-purpose mesh editor that lets you create a model from scratch: There are many commercial and free programs for this purpose already that we don't intend to rival. 
-In fact, model artists use one or more of these programs early in the work pipeline to create and shape the model, then use the Cafu Model Editor as described above. 
- 
- 
-===== Starting the Model Editor ===== 
- 
-Like the other asset editors, the Model Editor is a part of CaWE. 
-You start it via menu items 
-  * **File -> Open... (Ctrl+O)** or 
-  * **File -> New -> New Model (Ctrl+Shift+N)** 
- 
-With both menu items, you're next presented the **File Open** dialog to open a previously created model. 
- 
- 
-===== Supported File Formats ===== 
- 
-At this time, the following file formats are supported: 
- 
-^ Extension ^ Description ^ 
-| ''​.cmdl''​ | Cafu Engine native model file format | 
-| ''​.3ds''​ | 3D Studio 3DS | 
-| ''​.ase''​ | Ascii Scene Export, 3D Studio Max ASE | 
-| ''​.dxf''​ | Autodesk AutoCAD DXF | 
-| ''​.dae''​ | Collada DAE | 
-| ''​.fbx''​ | Autodesk FBX | 
-| ''​.lwo''​ | Lightwave Object LWO | 
-| ''​.md5''​ | Doom3 / Quake4 MD5 | 
-| ''​.mdl''​ | Half-Life1 MDL | 
-| ''​.obj''​ | Alias OBJ | 
  
modeleditor/introduction.txt ยท Last modified: 2013-01-07 12:07 (external edit)