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modeleditor:introduction [2011-02-05 14:03]
Carsten created
modeleditor:introduction [2013-01-07 12:07] (current)
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 ====== The Model Editor: Introduction ====== ====== The Model Editor: Introduction ======
  
-The Cafu Model Editor answers the question: "How do I get my models into Cafu?"+The Cafu Model Editor answers the question: 
 +|  //"How do I get my models into Cafu?"//  |
  
-It's main purpose is to enable you to +{{ :​modeleditor:​teaser.png?​256|}} 
-  ​load or import model files from many file formats (see below for a list), +Thus, its purpose is to: 
-  ​inspect the loaded model both graphically and structurally,​ +  ​load and import model files
-  ​tweak and adapt the model (e.g. import additional animations, remove unused skeleton nodes, etc.) +  * support ​many file formats (see below for a list), 
-  ​set or adjust all Cafu-specific settingssuch as animation properties, ​edit render materials, etc., +  ​* let you inspect the loaded model both graphically and structurally,​ 
-  ​save the resulting model in Cafu's own file format, such that the model is ready for use in the Map Editor and the Cafu Engine.+  ​* enable you to tweak and adapt the model (e.g. import additional animations, remove unused skeleton nodes, etc.) 
 +  ​set or adjust all Cafu-specific settings ​(such as animation properties, ​GUI panels, collision details, etc.)
 +  ​* assign and edit render materials,​ 
 +  * save the resulting model in Cafu's own file format.
  
-Please note that the Cafu Model Editor ​is //not//, despite its name, a general-purpose mesh editor that lets you create a model from scratch. There are many commercial and free programs ​for this purpose already, and we don't intend to rival them. +Summarized, ​the Cafu Model Editor ​makes your models ready for use in the Map Editor ​and the Cafu Engine.
-In fact, model artists ​use one or more of these programs early in the work pipeline to create the model, ​and only then use the Cafu Model Editor as described above.+
  
 +
 +===== What the Model Editor is not =====
 +
 +The Cafu Model Editor is //not//, despite its name, a general-purpose editor that lets you shape meshes or create a model from scratch: There are many commercial and free programs for this purpose already that we don't intend to rival.
 +In fact, model artists use one or more of these programs early in the work pipeline to create and shape the model, then use the Cafu Model Editor as described above.
 +
 +Also, with the Model Editor we don't attempt to provide a graphical user interface that saves you from editing script code: [[modelfiles|Many models files are scripts]], and accessing some features is only possible by editing the script code in these files.
 +Our goal is to employ the Model Editor for everything that is hard or impossible to accomplish with model scripts or otherwise. Tasks that are best solved in script code are left in script code, for which we provide thorough documentation in order to make them easy to understand and master.
 +
 +With these key ideas, we can achieve the most effective solutions for all tasks about models.
 +
 +
 +===== Starting the Model Editor =====
 +
 +{{ :​modeleditor:​open_new.png|Start the Model Editor via the File-New or File-Open menu items.}}
 +Like the other asset editors, the Model Editor is a part of CaWE.
 +You start it via menu items
 +  * **File -> Open... (Ctrl+O)** or
 +  * **File -> New -> New Model (Ctrl+Shift+N)**
 +
 +With both menu items, you're next presented the **File Open** dialog to open a previously created model.
 +
 +Check out the [[modeleditor:​mainwindow|Main Window]] and the [[modeleditor:​howtos]] for the next steps.
 +
 +
 +===== Supported File Formats =====
 +
 +At this time, the following file formats are supported:
 +
 +^ Extension ^ Description ^
 +| ''​.cmdl''​ | Cafu Engine native model file format |
 +| ''​.3ds''​ | 3D Studio 3DS |
 +| ''​.ase''​ | Ascii Scene Export, 3D Studio Max ASE |
 +| ''​.dxf''​ | Autodesk AutoCAD DXF |
 +| ''​.dae''​ | Collada DAE |
 +| ''​.fbx''​ | Autodesk FBX |
 +| ''​.lwo''​ | Lightwave Object LWO |
 +| ''​.md5''​ | Doom3 / Quake4 MD5 |
 +| ''​.mdl''​ | Half-Life1 MDL |
 +| ''​.obj''​ | Alias OBJ |
  
modeleditor/introduction.1296911007.txt.gz · Last modified: 2013-01-07 12:07 (external edit)