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modeleditor:introduction [2011-02-11 17:04]
carsten Augmented and improved the text
modeleditor:introduction [2013-01-07 12:07] (current)
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 ====== The Model Editor: Introduction ====== ====== The Model Editor: Introduction ======
  
-The Cafu Model Editor answers the question: "How do I get my models into Cafu?"+The Cafu Model Editor answers the question: 
 +|  //"How do I get my models into Cafu?"//  |
  
-Its purpose is to+{{ :​modeleditor:​teaser.png?​256|}} 
 +Thus, its purpose is to:
   * load and import model files,   * load and import model files,
   * support many file formats (see below for a list),   * support many file formats (see below for a list),
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 Summarized, the Cafu Model Editor makes your models ready for use in the Map Editor and the Cafu Engine. Summarized, the Cafu Model Editor makes your models ready for use in the Map Editor and the Cafu Engine.
  
-The Cafu Model Editor is //not//, despite its name, a general-purpose ​mesh editor that lets you create a model from scratch: There are many commercial and free programs for this purpose already that we don't intend to rival.+ 
 +===== What the Model Editor is not ===== 
 + 
 +The Cafu Model Editor is //not//, despite its name, a general-purpose editor that lets you shape meshes or create a model from scratch: There are many commercial and free programs for this purpose already that we don't intend to rival.
 In fact, model artists use one or more of these programs early in the work pipeline to create and shape the model, then use the Cafu Model Editor as described above. In fact, model artists use one or more of these programs early in the work pipeline to create and shape the model, then use the Cafu Model Editor as described above.
 +
 +Also, with the Model Editor we don't attempt to provide a graphical user interface that saves you from editing script code: [[modelfiles|Many models files are scripts]], and accessing some features is only possible by editing the script code in these files.
 +Our goal is to employ the Model Editor for everything that is hard or impossible to accomplish with model scripts or otherwise. Tasks that are best solved in script code are left in script code, for which we provide thorough documentation in order to make them easy to understand and master.
 +
 +With these key ideas, we can achieve the most effective solutions for all tasks about models.
  
  
 ===== Starting the Model Editor ===== ===== Starting the Model Editor =====
  
 +{{ :​modeleditor:​open_new.png|Start the Model Editor via the File-New or File-Open menu items.}}
 Like the other asset editors, the Model Editor is a part of CaWE. Like the other asset editors, the Model Editor is a part of CaWE.
 You start it via menu items You start it via menu items
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 With both menu items, you're next presented the **File Open** dialog to open a previously created model. With both menu items, you're next presented the **File Open** dialog to open a previously created model.
 +
 +Check out the [[modeleditor:​mainwindow|Main Window]] and the [[modeleditor:​howtos]] for the next steps.
  
  
modeleditor/introduction.1297440255.txt.gz · Last modified: 2013-01-07 12:07 (external edit)