This is an old revision of the document!
The Cafu Model Editor answers the question:
“How do I get my models into Cafu?” |
Summarized, the Cafu Model Editor makes your models ready for use in the Map Editor and the Cafu Engine.
The Cafu Model Editor is not, despite its name, a general-purpose mesh editor that lets you create a model from scratch: There are many commercial and free programs for this purpose already that we don't intend to rival. In fact, model artists use one or more of these programs early in the work pipeline to create and shape the model, then use the Cafu Model Editor as described above.
Like the other asset editors, the Model Editor is a part of CaWE. You start it via menu items
With both menu items, you're next presented the File Open dialog to open a previously created model.
At this time, the following file formats are supported:
Extension | Description |
---|---|
.cmdl | Cafu Engine native model file format |
.3ds | 3D Studio 3DS |
.ase | Ascii Scene Export, 3D Studio Max ASE |
.dxf | Autodesk AutoCAD DXF |
.dae | Collada DAE |
.fbx | Autodesk FBX |
.lwo | Lightwave Object LWO |
.md5 | Doom3 / Quake4 MD5 |
.mdl | Half-Life1 MDL |
.obj | Alias OBJ |