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modeleditor:meshes [2012-03-26 11:31]
Carsten completed the text
modeleditor:meshes [2016-06-21 11:34] (current)
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 Pressing the **F2** key or a single-click on an already selected mesh allows you to rename the mesh in place. Pressing the **F2** key or a single-click on an already selected mesh allows you to rename the mesh in place.
 +
 +The "​**-**"​ button at the top of the list deletes the currently selected meshes.
 <​clear>​ <​clear>​
  
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 Ideally, the algorithm that is set here should match the algorithm that was used by the external program that was used for creating the //normal map// for this mesh. This is important so that the Cafu model code can accurately reproduce the subtle details involved in generating the axes of tangent-space,​ as only then the lighting results will exactly match those in the original program. Unfortunately,​ the involved algorithms are not standardized at this time (and often not even documented!),​ so that we can only try a best guess. Ideally, the algorithm that is set here should match the algorithm that was used by the external program that was used for creating the //normal map// for this mesh. This is important so that the Cafu model code can accurately reproduce the subtle details involved in generating the axes of tangent-space,​ as only then the lighting results will exactly match those in the original program. Unfortunately,​ the involved algorithms are not standardized at this time (and often not even documented!),​ so that we can only try a best guess.
  
-Refer to [[http://​api.cafu.de/​structCafuModelT_1_1MeshT.html#​a02f1d4ddd0c2dce4062a1b279ccd130d|CafuModelT::​MeshT::​TangentSpaceMethodT]] for the currently available tangent-space methods. More tangent-space methods will be added in the future.+Refer to [[http://​api.cafu.de/c++/​structCafuModelT_1_1MeshT.html#​a02f1d4ddd0c2dce4062a1b279ccd130d|CafuModelT::​MeshT::​TangentSpaceMethodT]] for the currently available tangent-space methods. More tangent-space methods will be added in the future.
  
 If in doubt, there is a very simple receipt for choosing the right method: If in doubt, there is a very simple receipt for choosing the right method:
modeleditor/meshes.1332754295.txt.gz ยท Last modified: 2013-01-07 12:07 (external edit)