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Skins

Skins are used to apply alternative sets of materials to a model.

Typical examples are the butterfly model, where a single mesh is used with multiple skins to implement several species of butterflies; or a monster that exists in tame, mean and hellborn variants.

The skins list


Context menu


The skin inspector


modeleditor/skins.1332762202.txt.gz ยท Last modified: 2013-01-07 12:07 (external edit)