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Loading game worlds

While we have introduced the GUI and entity component systems at several occasions:

  1. todo

this document provides an overview of how the Cafu programs actually instantiate a game world that is composed of game entities.

All Cafu programs can load game worlds, i.e. the game server, client, the world editor CaWE and the compile tools. We will use the server's code for reference, but as the code is similar in all programs, we will cover the specifics of other programs as well.

Also use the class diagram in Ca3DE/ClassDiagram.dia besides this text for reference.

cppdev/loadinggameworlds.1494238106.txt.gz ยท Last modified: 2017-05-08 12:08 by Carsten