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mapping:cawe:editingtools:newentity [2006-08-14 13:19]
Carsten More revisions, mostly turned manual enums (1., 2., 3. ...) into Wiki enums ( -, -, -, ...)
mapping:cawe:editingtools:newentity [2013-01-07 12:07] (current)
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 The New Entity tool allows you to add both new point-based and new brush-based entities to your worlds. The New Entity tool allows you to add both new point-based and new brush-based entities to your worlds.
 Please refer to the [[mapping:​cawe:​intro]] for a quick overview on point-based vs. brush-based entities. Please refer to the [[mapping:​cawe:​intro]] for a quick overview on point-based vs. brush-based entities.
-The [[mapping:​cawe:​reference:​entityguide|Entity Guide]] lists and describes all entity types that are available with Ca3DE.+The [[mapping:​cawe:​reference:​entityguide|Entity Guide]] lists and describes all entity types that are available with Cafu. 
 + 
 +The New Entity tool is activated by either clicking on its related button on the tools toolbar, or by pressing the ''​Shift+E''​ keyboard shortcut. 
 + 
 +When you activate the tool, the tool options bar shows controls for creating new entities: \\ 
 +{{mapping:​cawe:​editingtools:​cawe_tooloptionsbar_newentity.png}} 
 + 
 +The left half of this bar is relevant for placing point-based entities, i.e. at ''​New (point) entity type:''​ you choose the type of the new entity that is to be created. The right half of the bar allows you to turn the currently selected brushes into brush-based entites and back. That is, the ''​Turn into (solid) entity type:''​ button turns world brushes into a brush-based entity of the type that has been chosen from the list to the right of the button, whereas the ''​Back to world''​ button reverses the process by turning the currently selected brush-based entity into regular world brushes again.
  
  
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 Now compile your map, and you should see water! Now compile your map, and you should see water!
 +
 +
 +===== See Also =====
 +
 +[[http://​www.cafu.de/​flash/​Placing_a_Model.htm|{{:​starttutorial.png |Start Tutorial}}]]
 +
 +[[http://​www.cafu.de/​flash/​Placing_a_Model.htm|Flash Tutorial]] -- A flash tutorial that demonstrates how entities of type ''​static_detail_model''​ are created and how their visual and collision models are properly set. The second part of the tutorial examines a collision model by example and summarizes how new collision models are created.
 +<​clear>​
  
mapping/cawe/editingtools/newentity.1155554372.txt.gz · Last modified: 2013-01-07 12:07 (external edit)