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mapping:cawe:editingtools:newlight [2007-10-08 14:42]
Joern created
mapping:cawe:editingtools:newlight [2013-01-07 12:07] (current)
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 Lights are used to illuminate a map and come in two forms: Lights are used to illuminate a map and come in two forms:
  
-**Static lights**: These lights are precalculated by the editor when compiling a map. Lightmaps are built to define ​wich parts of the level textures are illuminated and shadowed.+**Static lights**: These lights are precalculated by the editor when compiling a map. Lightmaps are built to define ​which parts of the level textures are illuminated and shadowed.
  
-**Dynamic lights**: These lights are placed in the editor but their illumination and shadow casting is calculated dynamically by the engine during runtime. This makes them perfect to calculate light and shadow with movable objects, which is impossible with static lights. It is also possible to move the lightsource ​itself, which makes this a very flexible ​lightsource, but has also very high processing costs.+**Dynamic lights**: These lights are placed in the editor but their illumination and shadow casting is calculated dynamically by the engine during runtime. This makes them perfect to calculate light and shadow with movable objects, which is impossible with static lights. It is also possible to move the light source ​itself, which makes this a very flexible ​light source, but has also very high processing costs.
  
-You can activate the New Light tool using the related icon in the toolbar ​or by pressing ''​SHIFT''​+''​L''​.+You can activate the New Light tool using the related icon in the tool bar or by pressing ''​SHIFT''​+''​L''​.
  
 ===== The Tool Options Bar ===== ===== The Tool Options Bar =====
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 There are 2 options available: There are 2 options available:
  
-  * **PointLight**:​ A static ​lightsource ​from which lightmaps are calculated. +  * **PointLight**:​ A static ​light source ​from which lightmaps are calculated. 
-  * **PointLightSource**:​ A dynamic ​lightsource ​which is handled by the engine at runtime.+  * **PointLightSource**:​ A dynamic ​light source ​which is handled by the engine at runtime.
  
 ===== Creating a light ===== ===== Creating a light =====
  
-To create a lightsource, you can click on a location in the 3D view where the lightsource ​is instantly created.+To create a light source, you can click on a location in the 3D view where the light source ​is instantly created.
  
-If you click in the 2D views a point is created, which can be properly positioned before creating the lightsource ​by pressing the ''​ENTER''​ key.+If you click in the 2D views a point is created, which can be properly positioned before creating the light source ​by pressing the ''​ENTER''​ key.
  
 ===== Configuring a light ===== ===== Configuring a light =====
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 The properties for the **PointLight** include: The properties for the **PointLight** include:
  
-  ​* **Bank Heading Pitch (Y Z X)**: Headingvalues in degree for the coordinate systems axis +  * **Opening Angle**: Opening angle of this light source
-  ​* **Opening Angle**: Opening angle of this lightsource+
   * **Intensity red/​green/​blue**:​ Intensity of the different light colors   * **Intensity red/​green/​blue**:​ Intensity of the different light colors
  
 The properties for the **PointLightSource** include: The properties for the **PointLightSource** include:
  
-  * **Bank Heading Pitch (Y Z X)**: Headingvalues in degree for the coordinate systems axis 
   * **Dyn. light radius**: Radius of light dissemination   * **Dyn. light radius**: Radius of light dissemination
   * **Dyn. light diffuse color**: Color of diffuse light   * **Dyn. light diffuse color**: Color of diffuse light
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   * ''​ENTER'' ​   * ''​ENTER'' ​
-    * create ​lightsource ​after placing it in a 2D view+    * create ​light source ​after placing it in a 2D view
   * ''​ESC''​   * ''​ESC''​
     * switch back to the Selection tool     * switch back to the Selection tool
   * ''​ALT''​+''​ENTER''​   * ''​ALT''​+''​ENTER''​
-    * if lightsource ​selected -> open its properties dialog+    * if light source ​selected -> open its properties dialog
mapping/cawe/editingtools/newlight.1191847361.txt.gz · Last modified: 2013-01-07 12:07 (external edit)