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mapping:cawe:editingtools:newterrain [2006-07-30 00:38]
127.0.0.1 (old revision restored)
mapping:cawe:editingtools:newterrain [2013-01-07 12:07] (current)
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 ====== The New Terrain Tool ====== ====== The New Terrain Tool ======
  
-{{mapping:​cawe:​editingtools:​cawe_toolbar_newterrain.png }} The "New Terrain"​ tool helps you to create new terrains. These terrains can be very large, have very good rendering performance,​ and are specially treated by the Ca3D-Engine.+{{mapping:​cawe:​editingtools:​cawe_toolbar_newterrain.png }} The "New Terrain"​ tool helps you to create new terrains. These terrains can be very large, have very good rendering performance,​ and are specially treated by the Cafu engine.
  
 The "New Terrain"​ tool is activated by either clicking on its related button on the Tools toolbar, or by pressing the ''​Shift+T''​ keyboard shortcut. The "New Terrain"​ tool is activated by either clicking on its related button on the Tools toolbar, or by pressing the ''​Shift+T''​ keyboard shortcut.
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 {{mapping:​cawe:​editingtools:​cawe_tooloptionsbar_newterrain.png}} {{mapping:​cawe:​editingtools:​cawe_tooloptionsbar_newterrain.png}}
  
-The ''​New terrain heightmap name''​ determines the file that is used as the heightmap image that defines the shape of the new terrain. Use the combobox to select a previously used heightmap file, or use the ''​Browse''​ button to select a new file from disk. Note that the supported file formats include the most common image file formats (''​jpg'',​ ''​png'',​ ''​tga''​ and ''​bmp''​) as well as //​Terragen//​ (''​ter''​) and //portable graymap// (''​pgm''​) files.+The ''​New terrain heightmap name''​ determines the file that is used as the heightmap image that defines the shape of the new terrain. Use the combobox to select a previously used heightmap file, or use the ''​Browse''​ button to select a new file from disk. Note that the supported file formats include the most common image file formats (''​jpg'',​ ''​png'',​ ''​tga''​ and ''​bmp''​) as well as //​Terragen//​ (''​ter''​) and //portable graymap// (''​pgm''​) files. Also note that heightmaps //need// to be grayscale and need to be power of two + 1. For example, a 512x512 heightmap needs to be 513x513 to work correctly in Cafu. A 1024x1024 needs to be 1025x1025. And so on.
 The section [[mapping:​creatingterrainheightmaps]] explains how you can create your own height-maps for use here. The section [[mapping:​creatingterrainheightmaps]] explains how you can create your own height-maps for use here.
  
mapping/cawe/editingtools/newterrain.1154212708.txt.gz ยท Last modified: 2013-01-07 12:07 (external edit)