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mapping:cawe:reference:entityguide [2006-08-13 05:02]
stephen Fixed point entities title
mapping:cawe:reference:entityguide [2013-01-07 12:07] (current)
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 ====== Entity Guide ====== ====== Entity Guide ======
-An entity is an object that has characteristics which are different to the normal world brushes. There are two kinds of entities in Ca3DE. These include brush entities and point entities.+An entity is an object that has characteristics which are different to the normal world brushes. There are two kinds of entities in Cafu. These include brush-based ​entities and point-based ​entities.
  
-===== Placing ​Point Entities ===== +  * **Point-based entities** exist at a specific coordinate in space and be can be thought of as a reference pointAlthough these entities may refer to objects that actually have a volume, for example a monster, they are only treated as points in CaWE, and the Cafu engine provides the volume later in the gameAn example is a monster entity: In CaWE, it just represents ​the point where the monster ​will bein Cafu, it will actually be there
-1Select ​the Entity tool.\\ +  * **Brush-based entities** are related ​to at least one brush or bezier patch and thus have a volumeExamples for brush based entities include doors and platformsbodies of water, area triggers, etc.
-{{:mapping:​cawe:​reference:​tool.png|Entity Tool}}\\ +
-\\ +
-2. In one of the 2D windows, click where you want to place your entity. A green box will appear where you clicked. This is where the entity ​will be inserted.\\ +
-{{:​mapping:​cawe:​reference:​green_box.png|Green Box}}\\ +
-\\ +
-3. Drag the green box to where you want the entity ​in the other views.\\ +
-\\ +
-4. Select the type of entity you want to insert from the "New (point) Entity"​ dropdown box. I'm inserting an info_player_start.\\ +
-{{:​mapping:​cawe:​reference:​dropdown.png|Info_player_start}}\\ +
-\\ +
-5. Put your mouse cursor over one of the 2D views, ​and press enterThe entity should appear. You should be able to see it in both the 2D and 3D views.\\ +
-{{:​mapping:​cawe:​reference:​finished_point.png|Done!}}\\ +
-//Note that other entities are different coloursshapes and sizes.//+
  
-===== Placing ​Brush Entities ===== +===== Brush-Based ​Entities ===== 
-Coming Soon +Solid entities are world brushes that have extra characteristics. Note: This list is not fully complete.
- +
-====== Entity List ====== +
-This is a list of most of Ca3DE'​s brush entities, and some of its Point entities. More coming soon. +
- +
-===== Brush Entities ===== +
-Brush entities are world brushes that have extra characeristics. Note: This list is not fully complete+
- +
-==== func_wall ==== +
-This is bascally a normal brush, except they can have transparency or "​holes"​. This entity can be used for lattice, glass, fences etc.+
  
 ==== func_illusionary ==== ==== func_illusionary ====
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 ==== func_pushable ==== ==== func_pushable ====
 This is an object that the player can push around the map. This is an object that the player can push around the map.
 +
 +
 +==== func_terrain ====
 +This is the entity used to add a terrain to a world. You must specify a heightmap for the terrain, and a detail texture. See [[mapping:​creatingterrainheightmaps|Creating heightmaps for your terrains]] and the NewMaterials document for more info about terrains.
  
 ===== Point Entities ===== ===== Point Entities =====
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 ==== PointLight ==== ==== PointLight ====
 This is a light to complement the texture area lights. You used to have to put one of these in front of every surface that emitted light, but now you should not need to use this entity much, as any texture that looks like a light will emit light in the game. This is a light to complement the texture area lights. You used to have to put one of these in front of every surface that emitted light, but now you should not need to use this entity much, as any texture that looks like a light will emit light in the game.
 +
 +==== static_detail_model ====
 +//Note: This entity is specific to the Deathmatch mod.//\\
 +This is a model that is included in a map, usually just for visual effect. You can specify an external model, how big it should be (scale), and if applicable, which animated sequence it should be performing. This entity can be used for anything that would be difficult to model out of brushes in CaWE. 
 +
 +Please note that this entity doesn'​t clip, so you need to put a clip brush around the model if you don't want the player to be able to walk through it.
  
 ==== Weapons, Ammo and items ==== ==== Weapons, Ammo and items ====
-//Note: The following entities are specific to the Deathmatch mod.// +//Note: The following entities are specific to the Deathmatch mod.//\\ 
-These entities are the weapons, ammo and items in the deathmatch mod. These all start with weapon_, ammo_, or item_+These entities are the weapons, ammo and items in the deathmatch mod. These all start with weapon_, ammo_, or item_. Some of the operational weapons included in the deathmatch mod are: 
 +  * weapon_shotgun (Shotgun) 
 +  * weapon_357handgun (357 Handgun) 
 +  * weapon_9mmAR (Assult Rifle) 
 +  * weapon_crossbow (Crossbow) 
 +  * weapon_rpg (RPG Launcher) 
 +  * weapon_handgrenade (Grenade) 
 +Some other weapons are included, but most of them don't work. 
 + 
 +==== Monsters ==== 
 +//Note: The following entities are specific to the Deathmatch mod.//\\ 
 +These are basically NPCs (Non-Player Characters). They can be animals, allies or enemies. The deathmatch mod currently contains three types of monsters: 
 +   * monster_butterfly - A group of three butterflies that fly around in circles. 
 +   * monster_companybot - The default Trinity bot that follows you around. 
 +   * monster_eagle - An eagle which flies overhead. Requires a lot of space. 
 + 
 +==== Tree ==== 
 +FIXME I don't know what this is...
mapping/cawe/reference/entityguide.1155438148.txt.gz · Last modified: 2013-01-07 12:07 (external edit)