User Tools

Site Tools


Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
mapping:cawe:reference:entityguide [2006-08-13 03:52]
stephen line breaks added
mapping:cawe:reference:entityguide [2013-01-07 12:07] (current)
Line 1: Line 1:
 ====== Entity Guide ====== ====== Entity Guide ======
-An entity is an object that has characteristics which are different to the normal world brushes. There are two kinds of entities in Ca3DE. These include brush entities and point entities.+An entity is an object that has characteristics which are different to the normal world brushes. There are two kinds of entities in Cafu. These include brush-based ​entities and point-based ​entities.
  
-===== Placing Entities =====+  * **Point-based entities** exist at a specific coordinate in space and be can be thought of as a reference point. Although these entities may refer to objects that actually have a volume, for example a monster, they are only treated as points in CaWE, and the Cafu engine provides the volume later in the game. An example is a monster entity: In CaWE, it just represents the point where the monster will be, in Cafu, it will actually be there. 
 +  * **Brush-based entities** are related to at least one brush or bezier patch and thus have a volume. Examples for brush based entities include doors and platforms, bodies of water, area triggers, etc.
  
-==== Placing Point Entities ==== +===== Brush-Based ​Entities ===== 
-1. Select the Entity tool.\\ +Solid entities are world brushes that have extra characteristics. Note: This list is not fully complete.
-{{:​mapping:​cawe:​reference:​tool.png|Entity Tool}}\\ +
-2. In one of the 2D windows, click where you want to place your entity. A green box will appear where you clicked. This is where the entity will be inserted.\\ +
-{{:​mapping:​cawe:​reference:​green_box.png|Green Box}}\\ +
-3. Drag the green box to where you want the entity in the other views.\\ +
-\\ +
-3. Select the type of entity you want to insert from the "New (point) Entity"​ dropdown box. I'm inserting an info_player_start.\\ +
-{{:​mapping:​cawe:​reference:​dropdown.png|Info_player_start}}\\ +
-\\ +
-4. Put your mouse cursor over one of the 2D views, and press enter. The entity should appear. You should be able to see it in both the 2D and 3D views.\\ +
-{{:​mapping:​cawe:​reference:​finished_point.png|Done!}}\\ +
-//Note that other entities are different colours, shapes and sizes.// +
- +
- +
-===== Brush Entities ===== +
-Brush entities are world brushes that have extra characeristics. Note: This list is not fully complete+
- +
-==== func_wall ==== +
-This is bascally a normal brush, except they can have transparency or "​holes"​. This entity can be used for lattice, glass, fences etc.+
  
 ==== func_illusionary ==== ==== func_illusionary ====
Line 42: Line 25:
 ==== func_pushable ==== ==== func_pushable ====
 This is an object that the player can push around the map. This is an object that the player can push around the map.
 +
 +
 +==== func_terrain ====
 +This is the entity used to add a terrain to a world. You must specify a heightmap for the terrain, and a detail texture. See [[mapping:​creatingterrainheightmaps|Creating heightmaps for your terrains]] and the NewMaterials document for more info about terrains.
  
 ===== Point Entities ===== ===== Point Entities =====
Line 50: Line 37:
 ==== PointLight ==== ==== PointLight ====
 This is a light to complement the texture area lights. You used to have to put one of these in front of every surface that emitted light, but now you should not need to use this entity much, as any texture that looks like a light will emit light in the game. This is a light to complement the texture area lights. You used to have to put one of these in front of every surface that emitted light, but now you should not need to use this entity much, as any texture that looks like a light will emit light in the game.
 +
 +==== static_detail_model ====
 +//Note: This entity is specific to the Deathmatch mod.//\\
 +This is a model that is included in a map, usually just for visual effect. You can specify an external model, how big it should be (scale), and if applicable, which animated sequence it should be performing. This entity can be used for anything that would be difficult to model out of brushes in CaWE. 
 +
 +Please note that this entity doesn'​t clip, so you need to put a clip brush around the model if you don't want the player to be able to walk through it.
  
 ==== Weapons, Ammo and items ==== ==== Weapons, Ammo and items ====
-//Note: The following entities are specific to the Deathmatch mod.// +//Note: The following entities are specific to the Deathmatch mod.//\\ 
-These entities are the weapons, ammo and items in the deathmatch mod. These all start with weapon_, ammo_, or item_+These entities are the weapons, ammo and items in the deathmatch mod. These all start with weapon_, ammo_, or item_. Some of the operational weapons included in the deathmatch mod are: 
 +  * weapon_shotgun (Shotgun) 
 +  * weapon_357handgun (357 Handgun) 
 +  * weapon_9mmAR (Assult Rifle) 
 +  * weapon_crossbow (Crossbow) 
 +  * weapon_rpg (RPG Launcher) 
 +  * weapon_handgrenade (Grenade) 
 +Some other weapons are included, but most of them don't work. 
 + 
 +==== Monsters ==== 
 +//Note: The following entities are specific to the Deathmatch mod.//\\ 
 +These are basically NPCs (Non-Player Characters). They can be animals, allies or enemies. The deathmatch mod currently contains three types of monsters: 
 +   * monster_butterfly - A group of three butterflies that fly around in circles. 
 +   * monster_companybot - The default Trinity bot that follows you around. 
 +   * monster_eagle - An eagle which flies overhead. Requires a lot of space. 
 + 
 +==== Tree ==== 
 +FIXME I don't know what this is...
mapping/cawe/reference/entityguide.1155433932.txt.gz · Last modified: 2013-01-07 12:07 (external edit)