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mapping:cawe:reference:entityguide [2009-07-05 11:20]
127.0.0.1 external edit
mapping:cawe:reference:entityguide [2013-01-07 12:07] (current)
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 An entity is an object that has characteristics which are different to the normal world brushes. There are two kinds of entities in Cafu. These include brush-based entities and point-based entities. An entity is an object that has characteristics which are different to the normal world brushes. There are two kinds of entities in Cafu. These include brush-based entities and point-based entities.
  
-  * **Point-based entities** exist at a specific coordinate in space and be can be thought of as a reference point. Although these entities may refer to objects that actually have a volume, for example a monster, they are only treated as points in CaWE, and the Cafu engine provides the volume later in the game. An example is a monster entity: In CaWE, it just represents the point where the monster will be, in Cafu, it will acutally ​be there.+  * **Point-based entities** exist at a specific coordinate in space and be can be thought of as a reference point. Although these entities may refer to objects that actually have a volume, for example a monster, they are only treated as points in CaWE, and the Cafu engine provides the volume later in the game. An example is a monster entity: In CaWE, it just represents the point where the monster will be, in Cafu, it will actually ​be there.
   * **Brush-based entities** are related to at least one brush or bezier patch and thus have a volume. Examples for brush based entities include doors and platforms, bodies of water, area triggers, etc.   * **Brush-based entities** are related to at least one brush or bezier patch and thus have a volume. Examples for brush based entities include doors and platforms, bodies of water, area triggers, etc.
  
 ===== Brush-Based Entities ===== ===== Brush-Based Entities =====
-Solid entities are world brushes that have extra characeristics. Note: This list is not fully complete+Solid entities are world brushes that have extra characteristics. Note: This list is not fully complete.
- +
-==== func_wall ==== +
-This is bascally a normal brush, except they can have transparency or "​holes"​. This entity can be used for lattice, glass, fences etc.+
  
 ==== func_illusionary ==== ==== func_illusionary ====
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 ==== func_terrain ==== ==== func_terrain ====
-This is the entity used to add a terrain to a world. You must specify a heightmap for the terrain, and a detail texture. See [[mapping:​creatingterrainheightmaps|Creating heightmaps for your terrains]] and the NewMaterials document for more info about terrrains.+This is the entity used to add a terrain to a world. You must specify a heightmap for the terrain, and a detail texture. See [[mapping:​creatingterrainheightmaps|Creating heightmaps for your terrains]] and the NewMaterials document for more info about terrains.
  
 ===== Point Entities ===== ===== Point Entities =====
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 ==== static_detail_model ==== ==== static_detail_model ====
-//Note: This entitiy ​is specific to the Deathmatch mod.//\\+//Note: This entity ​is specific to the Deathmatch mod.//\\
 This is a model that is included in a map, usually just for visual effect. You can specify an external model, how big it should be (scale), and if applicable, which animated sequence it should be performing. This entity can be used for anything that would be difficult to model out of brushes in CaWE.  This is a model that is included in a map, usually just for visual effect. You can specify an external model, how big it should be (scale), and if applicable, which animated sequence it should be performing. This entity can be used for anything that would be difficult to model out of brushes in CaWE. 
  
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 ==== Monsters ==== ==== Monsters ====
 //Note: The following entities are specific to the Deathmatch mod.//\\ //Note: The following entities are specific to the Deathmatch mod.//\\
-These are basically NPCs (Non-Player Characters). They can be animals, allies or enimies. The deathmatch mod currently contains three types of monsters:+These are basically NPCs (Non-Player Characters). They can be animals, allies or enemies. The deathmatch mod currently contains three types of monsters:
    * monster_butterfly - A group of three butterflies that fly around in circles.    * monster_butterfly - A group of three butterflies that fly around in circles.
    * monster_companybot - The default Trinity bot that follows you around.    * monster_companybot - The default Trinity bot that follows you around.
mapping/cawe/reference/entityguide.1246785635.txt.gz · Last modified: 2013-01-07 12:07 (external edit)