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mapping:cawe:reference:entityguide [2011-02-12 05:33]
roy_tate [Entity Guide] spelling
mapping:cawe:reference:entityguide [2013-01-07 12:07] (current)
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 ===== Brush-Based Entities ===== ===== Brush-Based Entities =====
-Solid entities are world brushes that have extra characeristics. Note: This list is not fully complete+Solid entities are world brushes that have extra characteristics. Note: This list is not fully complete.
- +
-==== func_wall ==== +
-This is bascally a normal brush, except they can have transparency or "​holes"​. This entity can be used for lattice, glass, fences etc.+
  
 ==== func_illusionary ==== ==== func_illusionary ====
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 ==== func_terrain ==== ==== func_terrain ====
-This is the entity used to add a terrain to a world. You must specify a heightmap for the terrain, and a detail texture. See [[mapping:​creatingterrainheightmaps|Creating heightmaps for your terrains]] and the NewMaterials document for more info about terrrains.+This is the entity used to add a terrain to a world. You must specify a heightmap for the terrain, and a detail texture. See [[mapping:​creatingterrainheightmaps|Creating heightmaps for your terrains]] and the NewMaterials document for more info about terrains.
  
 ===== Point Entities ===== ===== Point Entities =====
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 ==== static_detail_model ==== ==== static_detail_model ====
-//Note: This entitiy ​is specific to the Deathmatch mod.//\\+//Note: This entity ​is specific to the Deathmatch mod.//\\
 This is a model that is included in a map, usually just for visual effect. You can specify an external model, how big it should be (scale), and if applicable, which animated sequence it should be performing. This entity can be used for anything that would be difficult to model out of brushes in CaWE.  This is a model that is included in a map, usually just for visual effect. You can specify an external model, how big it should be (scale), and if applicable, which animated sequence it should be performing. This entity can be used for anything that would be difficult to model out of brushes in CaWE. 
  
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 ==== Monsters ==== ==== Monsters ====
 //Note: The following entities are specific to the Deathmatch mod.//\\ //Note: The following entities are specific to the Deathmatch mod.//\\
-These are basically NPCs (Non-Player Characters). They can be animals, allies or enimies. The deathmatch mod currently contains three types of monsters:+These are basically NPCs (Non-Player Characters). They can be animals, allies or enemies. The deathmatch mod currently contains three types of monsters:
    * monster_butterfly - A group of three butterflies that fly around in circles.    * monster_butterfly - A group of three butterflies that fly around in circles.
    * monster_companybot - The default Trinity bot that follows you around.    * monster_companybot - The default Trinity bot that follows you around.
mapping/cawe/reference/entityguide.1297485233.txt.gz · Last modified: 2013-01-07 12:07 (external edit)