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The 2D and 3D views are the center of your activities when you work with a map. They have a number of features that make working with them very comfortable and straightforward. This section will familiarize you with the features of the 2D and 3D views.
In order to study the material presented in this section in an optimal manner, it is recommended that you try out and reproduce it with one of the finished maps that come with the Ca3DE SDK. This is much easier than starting with a new, empty map, where not enough objects are available to properly see some of the actions. Use the File → Open… menu for loading a map from the DeathMatch/Maps
directory, e.g. Kidney.cmap
.
By default, your screen is divided into four views that show your map from different sides and perspectives, and in different rendering modes. The upper left view is the 3D view, which shows the map as a perspective rendering. The three other views are the 2D views, showing the map from the top, the side or the front like an architects plan.
It is important to understand that many actions like key presses and some menu selections can work in any of the 2D or 3D views, and therefore rely on the currently active view to carry out their operation.
You activate a view simply by moving the mouse over it.
Subsequently pressed keyboard shortcuts or menu command will then use that view for their operation.
The 2D views show the map from the top, the side or the front. When a 2D view is active, you can use the following key and mouse actions to navigate in it:
+
and -
keys change the zoom level.SPACE
key, the cursor turns into an open hand, and then you can use the mouse to pan the view.CTRL+E
menu shortcut centers all 2D views onto the currently selected object(s).In the status bar at the bottom of the screen you will see both the current position of the mouse cursor in world coordinates as well as the current zoom level of the avtive view. There is also other information shown in the status bar, depending on the currently active tool.
The 3D views show the map from a perspective that comes close to how the Ca3D-Engine will render the map. It's very useful to get an overall impression, apply and align materials and objects, etc.
A
, W
, S
and D
to move the camera.Z
to toggle the mouse-look-lock. That is, when you pressed Z
, you can let everything else go and moving the mouse will still rotate the camera. Press Z
again to release the mouse.W
and S
keys.SPACE
key to temporarily control the camera as if the Camera Tool was active. That means that while you hold the SPACE
key,CTRL+A
to make the four views (arranged in a 2×2 pattern) all the same size (centers the splitters).