This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
modeleditor:channels [2012-03-28 11:17] Carsten Added the overview and "context menu" sections |
modeleditor:channels [2013-01-07 12:07] (current) |
||
---|---|---|---|
Line 6: | Line 6: | ||
For example, you can play a walking animation on the legs, an animation for swinging the arms on the upper body, and an animation for moving the eyes on the head. | For example, you can play a walking animation on the legs, an animation for swinging the arms on the upper body, and an animation for moving the eyes on the head. | ||
- | Channels are defined and inspected in the Model Editor as described below. | + | Animation channels are defined and inspected in the Model Editor as described below. |
The //use// of channels is up to the game's script or C++ code. | The //use// of channels is up to the game's script or C++ code. | ||
Line 13: | Line 13: | ||
{{ :modeleditor:channels-list.png?|}} | {{ :modeleditor:channels-list.png?|}} | ||
+ | The **Channels** pane lists all animation channels in the model. | ||
+ | |||
+ | For each channel, | ||
+ | * its name and | ||
+ | * the channel number | ||
+ | is shown. | ||
+ | |||
+ | A single click on a channel selects it, a double click opens the **Channel Inspector** pane as well. | ||
+ | |||
+ | Pressing the **F2** key or a single-click on an already selected channel allows you to rename the channel in place. | ||
+ | |||
+ | The “**+**” button creates a new channel and adds it to the list. | ||
+ | The “**-**” button deletes the currently selected channels. | ||
<clear> | <clear> | ||
Line 29: | Line 42: | ||
{{ :modeleditor:channel-inspector.png?|}} | {{ :modeleditor:channel-inspector.png?|}} | ||
+ | The **Channel Inspector** pane shows the details of the currently selected channel. | ||
+ | |||
+ | ==== Name ==== | ||
+ | Shows the name of the currently selected animation channel. | ||
+ | The name can be edited in order to rename the channel. | ||
+ | |||
+ | ==== Joints ==== | ||
+ | |||
+ | Select for each individual joint whether it will be a member of the channel. | ||
+ | |||
+ | When the game code plays an animation on this channel, the animation will only affect joints that are a member of the channel. | ||
<clear> | <clear> | ||