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modeleditor:channels [2012-03-29 09:59] Carsten Added the list section |
modeleditor:channels [2013-01-07 12:07] (current) |
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{{ :modeleditor:channel-inspector.png?|}} | {{ :modeleditor:channel-inspector.png?|}} | ||
+ | The **Channel Inspector** pane shows the details of the currently selected channel. | ||
+ | |||
+ | ==== Name ==== | ||
+ | Shows the name of the currently selected animation channel. | ||
+ | The name can be edited in order to rename the channel. | ||
+ | |||
+ | ==== Joints ==== | ||
+ | |||
+ | Select for each individual joint whether it will be a member of the channel. | ||
+ | |||
+ | When the game code plays an animation on this channel, the animation will only affect joints that are a member of the channel. | ||
<clear> | <clear> | ||