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modeleditor:howtos [2012-04-15 12:57] Carsten Added the "...get my model into Cafu?" Howto |
modeleditor:howtos [2013-01-07 12:07] |
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- | ====== How-Tos ====== | ||
- | FIXME This page is still under construction! | ||
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- | See http://trac.cafu.de/ticket/80 for details. | ||
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- | ===== How do I ... ===== | ||
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- | ==== ... get my model into Cafu? ==== | ||
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- | <HTML> | ||
- | <div style="text-align: center; clear: both;"> | ||
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- | <object style="height: 570px; width: 720px"> | ||
- | <param name="movie" value="http://www.youtube.com/v/Q3KJm-Ph_5o?version=3&feature=player_detailpage"></param> | ||
- | <param name="allowFullScreen" value="true"></param> | ||
- | <param name="allowScriptAccess" value="always"></param> | ||
- | <embed src="http://www.youtube.com/v/Q3KJm-Ph_5o?version=3&feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="720" height="540"></embed> | ||
- | </object> | ||
- | |||
- | </div> | ||
- | </HTML> | ||
- | \\ | ||
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- | Additional notes: | ||
- | * Use the [[:mapping:cawe:editingtools:newentity|New Entity]] tool for placing the newly created ''.cmdl'' model into a map. Watch the [[http://www.cafu.de/flash/Placing_a_Model.htm|Placing a Model]] tutorial for related information. | ||
- | * If you want to make adjustments later, both the ''.cmdl'' model as well as the material definitions can be edited as shown above also //after// the model has been placed into a map or world file. The changes will take effect when the program is next restarted. | ||
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- | ==== ... scale my model? ==== | ||
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- | Two methods: | ||
- | * via the Skeleton / Joints | ||
- | * arbitrary joints, but only for the bind pose, not the anims | ||
- | * via the Transform dialog | ||
- | * whole model (not individual joints), but works also with anim sequences | ||
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- | ==== ... import animations from other models? ==== | ||
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- | Specifically ''md5anim'' can be imported. | ||
- | Other elements: see next howto: "... share and re-use" | ||
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- | ==== ... share and re-use animations, skins etc. from other models? ==== | ||
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- | Edit the model file, which is a script. | ||
- | [...] |