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modeleditor:level-of-detail_models [2012-03-31 11:19]
Carsten revised / rephrased the text
modeleditor:level-of-detail_models [2013-01-07 12:07] (current)
Line 49: Line 49:
   * The numbers are given in Cafu world units (which are currently //not// the same as CaWE world units: they are only 1/25.4 of the Cafu units!). In Cafu worlds, each unit is 1 millimeter. 1000 units are one meter or 3.2808 feet.   * The numbers are given in Cafu world units (which are currently //not// the same as CaWE world units: they are only 1/25.4 of the Cafu units!). In Cafu worlds, each unit is 1 millimeter. 1000 units are one meter or 3.2808 feet.
   * In many ways, the first model in the list is "​responsible"​ for the collective: The Cafu Engine gets the bounding boxes, number of animation sequences etc. all from the first model. Ideally though, all models should have the same BB, same (logical) animation sequences, etc.   * In many ways, the first model in the list is "​responsible"​ for the collective: The Cafu Engine gets the bounding boxes, number of animation sequences etc. all from the first model. Ideally though, all models should have the same BB, same (logical) animation sequences, etc.
 +
 +
 +===== An example =====
 +
 +The image below shows three models, a simple barrel. The three models are independent of each other, and each is stored in a separate model file. They all implement the same logical object though, each at a different level-of-detail:​
 +
 +{{ :​modelling:​lod-tut1.gif }}
 +
 +Combine models like these in ''​.dlod''​ files as shown above -- that's all!
 +Your LoD model is now immediately available for use in the Map Editor and the Cafu Engine.
  
modeleditor/level-of-detail_models.1333185561.txt.gz ยท Last modified: 2013-01-07 12:07 (external edit)