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modeleditor:scenesetup [2012-03-29 12:05]
Carsten added general section layout of this page
modeleditor:scenesetup [2016-06-21 11:34] (current)
Line 8: Line 8:
 {{ :​modeleditor:​scene-setup.png?​|}} {{ :​modeleditor:​scene-setup.png?​|}}
 ===== General ===== ===== General =====
 +
 +  * **Background Color** sets the "​sky"​ or background color. Future versions of the Model Editor will allow to load cube maps for proper sky environment rendering as well.
 +  * **Show Origin** determines whether the principle axes of model space, emanating from the origin, are shown.
 +  * **Show Grid**, when selected, renders a spatial coordinate grid, centered at the origin.
 +  * **Grid Spacing** sets the spacing between grid lines.
 +
  
 ===== Camera ===== ===== Camera =====
 +
 +Camera attributes are rarely entered manually: Normally, you navigate the 3D view as described at section [[:​modeleditor:​mainwindow]],​ and the camera details update automatically.
 +
 +  * **Pos** shows the x-, y- and z-coordinates of the camera position.
 +  * **Angles** shows the orientation of the camera as angles for **Pitch** and **Yaw**.
 +  * The **Advanced** settings control the shape of the camera'​s view frustum: **vertical FOV** is the vertical field-of-view,​ and **near/far plane dist** is the distance of the near/far clipping plane relative to the cameras position.
 +
  
 ===== Scene Elements ===== ===== Scene Elements =====
 +
 +  * **Ground Plane**
 +    * **Show** determines if the ground plane is shown at all.
 +    * **Height (z-Pos)** sets the z-position of the ground surface.
 +    * **Auto Height**, if set, automatically adjusts the z-position of the ground surface to the dimensions of the model.
 +    * **Material** sets the material that is used to render the ground plane.
 +
 +  * **Model**
 +    * **Show Meshes** determines whether the meshes of the model are rendered.
 +    * **Show Skeleton**, if activated, renders the joints and the "​bones"​ of the model.
 +    * **Show triangle normals**, if activated, renders the normal vector of each triangle. The color of the normal vector indicates the [[http://​api.cafu.de/​c++/​structCafuModelT_1_1MeshT_1_1TriangleT.html#​a9ebe7b31c1b2de715578434c1dd6b03d|Polarity]] of the triangle.
 +    * **Show tangent-space**,​ if activated, renders the axes of tangent space at each vertex of each mesh.
 +    * **Debug material** allows to override the mesh materials of the currently selected skin with "​debug"​ materials that facilitate the inspection of the model: **plain (white)** is useful for inspecting the shades resulting from lighting, **wire-frame** shows the individual triangles that the meshes are composed of.
 +
  
 ===== Animation Control ===== ===== Animation Control =====
 +
 +  * **Frame No.** is the frame number in the currently playing sequence. It advances automatically if an animation is playing, but can be set manually as well.
 +  * **Speed** is the relative speed with which the animation is currently playing. It's automatically set to 0 or 1 if you press the Play or Pause buttons in the toolbar.
 +  * **Loop**, if set, forces the Model Editor to play the current animation in an infinite loop.
 +
  
 ===== Light Sources ===== ===== Light Sources =====
 +
 +  * **Ambient Light Color** is the color of the ambient light. Ambient light is also there when all other light sources have been turned off.
 +
 +  * **Light 1, 2, 3** are dynamic light sources as they can also be set in the Map Editor and occur in the game:
 +    * **On** determines whether the light source is on or off.
 +    * **Cast Shadows** sets if the light source casts shadows at all.
 +    * **Pos** the position of the light source.
 +    * **Radius** the radius of the light source.
 +    * **Color** the color of the light source.
  
modeleditor/scenesetup.1333015536.txt.gz ยท Last modified: 2013-01-07 12:07 (external edit)