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modeleditor:transform [2012-03-22 13:26]
Carsten created
modeleditor:transform [2013-01-07 12:07] (current)
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 {{ :​modeleditor:​transform.png?​|}} {{ :​modeleditor:​transform.png?​|}}
 +The **Model Transform** dialog is used to translate, rotate or scale the entire model.
 +
 +It is opened
 +  * via menu item **Model -> Transform... (Ctrl+T)**,
 +  * or the "​Transform"​ button in the [[:​modeleditor:​menureference|application toolbar]].
 +
 +Contrary to the [[:​modeleditor:​skeleton|Joint Inspector]],​ the **Model Transform** dialog can //not// be used to transform individual joints in a skeleton, a feature that is only useful for static, non-animated models.
 +
 +The virtue of the **Model Transform** dialog is that it affects the entire model (the whole skeleton), and that the transformation is applied to all currently selected animation sequences.
 +If no animation sequence is selected at all, the default pose (also called the "bind pose") is transformed.
 +
 +
 +===== Purpose =====
 +
 +The **Model Transform** dialog'​s main area of application is to adjust newly imported models to the Cafu coordinate system:
 +
 +An authoring program might have exported a model in a scale or default orientation that does not agree well with the Cafu coordinate system, or just is different from other models that you already have.
 +
 +Use the **Model Transform** dialog to fix such and similar cases easily.
  
modeleditor/transform.1332419164.txt.gz ยท Last modified: 2013-01-07 12:07 (external edit)