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modeleditor:transform [2012-03-31 12:20]
Carsten added info on how to open the Transform dialog
modeleditor:transform [2013-01-07 12:07] (current)
Line 4: Line 4:
 The **Model Transform** dialog is used to translate, rotate or scale the entire model. The **Model Transform** dialog is used to translate, rotate or scale the entire model.
  
-It is opened via menu item +It is opened 
-  * **Model -> Transform... (Ctrl+T)**+  * via menu item **Model -> Transform... (Ctrl+T)**
 +  * or the "​Transform"​ button in the [[:​modeleditor:​menureference|application toolbar]].
  
 Contrary to the [[:​modeleditor:​skeleton|Joint Inspector]],​ the **Model Transform** dialog can //not// be used to transform individual joints in a skeleton, a feature that is only useful for static, non-animated models. Contrary to the [[:​modeleditor:​skeleton|Joint Inspector]],​ the **Model Transform** dialog can //not// be used to transform individual joints in a skeleton, a feature that is only useful for static, non-animated models.
modeleditor/transform.1333189232.txt.gz · Last modified: 2013-01-07 12:07 (external edit)