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textures:myfirst [2005-09-13 16:44]
Stormtrooper Improved look (headers)
textures:myfirst [2013-01-07 12:07] (current)
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-This tutorial has part. The first part covers textures for maps and the second part covers skins for models.+This tutorial has part. The first part covers textures for mapsthe second part covers skins for models ​and the third part skybox textures.
  
 ===== Part 1: Map textures ===== ===== Part 1: Map textures =====
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 Create your texture. Then save it into one of the supported file formats (those are: .jpg, .png, .tga, .bmp). Create your texture. Then save it into one of the supported file formats (those are: .jpg, .png, .tga, .bmp).
  
-Go into your Ca3DE directory ​(Ca3DE-MDK -> Projects -> Ca3D-Engine) ​and from there into the textures directory: **Games -> DeathMatch -> Textures**. There it should somehow look like this:+Go into your Cafu directory and from there into the textures directory: **Games -> DeathMatch -> Textures**. There it should somehow look like this:
  
 {{textures:​tut1_1.jpg}} {{textures:​tut1_1.jpg}}
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 **Download:​** {{textures:​tut-textures.zip|Tutorial example files (.zip file)}} **Download:​** {{textures:​tut-textures.zip|Tutorial example files (.zip file)}}
 **Download:​** {{textures:​tut-textures.tar.gz|Tutorial example files (.tar.gz file)}} **Download:​** {{textures:​tut-textures.tar.gz|Tutorial example files (.tar.gz file)}}
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 Using own skins (model texures) is as easy as using map textures. There are only slight differences. Using own skins (model texures) is as easy as using map textures. There are only slight differences.
  
-Instead of being placed in a directory in the textures directory ​yo have to place them in one of the directories in the Models (like the models themselves) directory. Let's say we place them into the Static directory that is placed in the Models directory. Our shader-file has to be placed in the Models directory that can be found in the Materials directory. It would look like this:+Instead of being placed in a directory in the textures directory, you have to place them in one of the directories in the Models (like the models themselves) directory. Let's say we place them into the Static directory that is placed in the Models directory. Our shader-file has to be placed in the Models directory that can be found in the Materials directory. It would look like this:
 <​code>​ <​code>​
 Models/​Static/​mymodelname/​a_name_for_my_skin Models/​Static/​mymodelname/​a_name_for_my_skin
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 Well that's it! If there are questions, feel free to post them in the forums! Well that's it! If there are questions, feel free to post them in the forums!
 +
 +===== Part 3: Skybox textures ======
 +
 +You can find detailed tutorial concerning the integration of new skyboxes here:
 +
 +  * [[textures:​skydomes#​how_to_integrate_a_skybox_into_cafu|How to integrate a skybox into Cafu]]
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textures/myfirst.1126622674.txt.gz · Last modified: 2013-01-07 12:07 (external edit)