This struct describes a hit (an intersection of a map element with a view ray through a given pixel) as returned by the GetElementsAt() method. More...
#include "ChildFrameViewWin3D.hpp"
Public Attributes | |
MapElementT * | Object |
Pointer to the intersected map element. More... | |
unsigned long | FaceNr |
If Object is a map brush, this is the number of its face that was hit. More... | |
float | Depth |
Depth value (distance from ray origin (on near clip plane) along the ray) of the hit object. More... | |
Vector3fT | Pos |
The point in the world where the object was hit. More... | |
This struct describes a hit (an intersection of a map element with a view ray through a given pixel) as returned by the GetElementsAt() method.
float ViewWindow3DT::HitInfoT::Depth |
Depth value (distance from ray origin (on near clip plane) along the ray) of the hit object.
unsigned long ViewWindow3DT::HitInfoT::FaceNr |
If Object is a map brush, this is the number of its face that was hit.
MapElementT* ViewWindow3DT::HitInfoT::Object |
Pointer to the intersected map element.
Vector3fT ViewWindow3DT::HitInfoT::Pos |
The point in the world where the object was hit.