This component adds a 3D model to its window. More...
Public Member Functions | |
number | GetNumAnims () |
Returns the number of animation sequences in this model. More... | |
number | SetAnim (number anim, number blend_time=0.0, boolean force_loop=false) |
Sets a new animation sequence for the pose of this model. More... | |
number | GetNumSkins () |
Returns the number of skins in this model. More... | |
Public Member Functions inherited from ComponentBaseT | |
any | get (string var_name) |
Returns the value of an attribute (a member variable) of this class. More... | |
set (string var_name, any new_value) | |
Sets an attribute (a member variable) of this class to a new value. More... | |
string | GetExtraMessage (string var_name) |
Returns the result of VarBaseT::GetExtraMessage() for the given member variable. More... | |
interpolate (string var_name, number start_value, number end_value, number time) | |
Schedules a value for interpolation between a start and end value over a given period of time. More... | |
Public Attributes | |
string | Name |
The file name of the model. More... | |
number | Animation |
The animation sequence number of the model. More... | |
number | Skin |
The skin used for rendering the model. More... | |
tuple | Pos |
The position of the model in world space. More... | |
number | Scale |
The scale factor applied to the model coordinates when converted to world space. More... | |
tuple | Angles |
The angles around the axes that determine the orientation of the model in world space. More... | |
tuple | CameraPos |
The position of the camera in world space. More... | |
This component adds a 3D model to its window.
Note that the variables of this class (also referred to as "Public Attributes" or "Member Data") must be used with the get() and set() methods at this time – see get() and set() for details.
If you would like to create a new component of this type explicitly (those defined in the CaWE GUI Editor are instantiated automatically), use GuiT::new():
number GetNumAnims | ( | ) |
Returns the number of animation sequences in this model.
number GetNumSkins | ( | ) |
Returns the number of skins in this model.
number SetAnim | ( | number | anim, |
number | blend_time = 0.0 , |
||
boolean | force_loop = false |
||
) |
Sets a new animation sequence for the pose of this model.
Optionally, there is a blending from the previous sequence over a given time. Also optionally, the "force loop" flag for the new sequence can be set. For example: SetAnim(8, 3.0, true)
tuple Angles |
The angles around the axes that determine the orientation of the model in world space.
Vector3fT
number Animation |
The animation sequence number of the model.
int
tuple CameraPos |
The position of the camera in world space.
Vector3fT
string Name |
The file name of the model.
std::string
tuple Pos |
The position of the model in world space.
Vector3fT
number Scale |
The scale factor applied to the model coordinates when converted to world space.
float
number Skin |
The skin used for rendering the model.
int