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cppdev:fbxsdk [2011-01-29 12:27]
carsten contents improved / finished
cppdev:fbxsdk [2011-01-29 12:30]
carsten file formats: numbered list to bulleted list
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 Optionally, it is possible to have the build scripts account for and use the Autodesk FBX SDK in order enable the Model Editor to import model files in these additional file formats as well: Optionally, it is possible to have the build scripts account for and use the Autodesk FBX SDK in order enable the Model Editor to import model files in these additional file formats as well:
-  ​Autodesk FBX (''​.fbx''​),​ version 6.0, 6.1, 7.0, 7.1 +  ​Autodesk FBX (''​.fbx''​),​ version 6.0, 6.1, 7.0, 7.1 
-  ​Autodesk AutoCAD DXF (''​.dxf''​),​ version 13 and earlier +  ​Autodesk AutoCAD DXF (''​.dxf''​),​ version 13 and earlier 
-  ​Collada DAE (''​.dae''​),​ version 1.5 and earlier +  ​Collada DAE (''​.dae''​),​ version 1.5 and earlier 
-  ​3D Studio 3DS (''​.3ds''​),​ all versions +  ​3D Studio 3DS (''​.3ds''​),​ all versions 
-  ​Alias OBJ (''​.obj''​),​ all versions+  ​Alias OBJ (''​.obj''​),​ all versions
  
 The FBX SDK is a separate download from Autodesk that we cannot distribute together with Cafu: The combined file size for all platforms is //​massive//,​ Autodesk prefers that software vendors don't redistribute their SDK and in fact requires prior written permission, and we're happy to maintain a certain degree of independence,​ for example when we want to use Cafu with compilers or on platforms where the FBX SDK is not available. The FBX SDK is a separate download from Autodesk that we cannot distribute together with Cafu: The combined file size for all platforms is //​massive//,​ Autodesk prefers that software vendors don't redistribute their SDK and in fact requires prior written permission, and we're happy to maintain a certain degree of independence,​ for example when we want to use Cafu with compilers or on platforms where the FBX SDK is not available.
cppdev/fbxsdk.txt · Last modified: 2017-02-18 22:32 by Carsten