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cppdev:fbxsdk [2011-01-29 12:27]
carsten contents improved / finished
cppdev:fbxsdk [2011-01-29 12:35]
carsten minor revision
Line 5: Line 5:
  
 Optionally, it is possible to have the build scripts account for and use the Autodesk FBX SDK in order enable the Model Editor to import model files in these additional file formats as well: Optionally, it is possible to have the build scripts account for and use the Autodesk FBX SDK in order enable the Model Editor to import model files in these additional file formats as well:
-  ​Autodesk FBX (''​.fbx''​),​ version 6.0, 6.1, 7.0, 7.1 +  ​Autodesk FBX (''​.fbx''​),​ version 6.0, 6.1, 7.0, 7.1 
-  ​Autodesk AutoCAD DXF (''​.dxf''​),​ version 13 and earlier +  ​Autodesk AutoCAD DXF (''​.dxf''​),​ version 13 and earlier 
-  ​Collada DAE (''​.dae''​),​ version 1.5 and earlier +  ​Collada DAE (''​.dae''​),​ version 1.5 and earlier 
-  ​3D Studio 3DS (''​.3ds''​),​ all versions +  ​3D Studio 3DS (''​.3ds''​),​ all versions 
-  ​Alias OBJ (''​.obj''​),​ all versions+  ​Alias OBJ (''​.obj''​),​ all versions
  
 The FBX SDK is a separate download from Autodesk that we cannot distribute together with Cafu: The combined file size for all platforms is //​massive//,​ Autodesk prefers that software vendors don't redistribute their SDK and in fact requires prior written permission, and we're happy to maintain a certain degree of independence,​ for example when we want to use Cafu with compilers or on platforms where the FBX SDK is not available. The FBX SDK is a separate download from Autodesk that we cannot distribute together with Cafu: The combined file size for all platforms is //​massive//,​ Autodesk prefers that software vendors don't redistribute their SDK and in fact requires prior written permission, and we're happy to maintain a certain degree of independence,​ for example when we want to use Cafu with compilers or on platforms where the FBX SDK is not available.
  
-Therefore, we made the use of the Autodesk FBX SDK very easy, but entirely optional. If you don't use it, all that you're missing is that the Model Editor cannot load the ''​FBX'' ​file format. (When we make official binary releases of Cafu, we always ship with FBX support enabled.)+Therefore, we made the use of the Autodesk FBX SDK very easy, but entirely optional. If you don't use it, all that you're missing is that the Model Editor cannot load the above mentioned ​file formats. (When we make official binary releases of Cafu, we always ship with FBX support enabled.)
  
 Follow these steps in order to activate support for FBX: Follow these steps in order to activate support for FBX:
cppdev/fbxsdk.txt · Last modified: 2017-02-18 22:32 by Carsten