Preparing new fonts for rendering text within a GUI is very easy. The key idea is to convert a font file (e.g. one of those installed with your OS, or downloaded from the Internet) to a set of graphics files that the Cafu GuiSys can use:
Microsoft Windows users, please note that for some versions of Windows, most notably Windows 7, Microsoft has chosen to special-case the related “File Open” dialog so that the system folder
C:\Windows\Fonts cannot be browsed. (The problem is neither related to access rights nor is it specific to CaWE.)
In order to overcome the problem, i.e. if you want to use a system font from
C:\Windows\Fonts with the Font Wizard, we recommend to either
C:\Windows\Fonts into any other directory, then use the “
…” browse button to select the related file.
As an alternative to the above, fonts can also be created with the
MakeFont program at the command prompt. Here is the sequence of commands that creates the same font as above:
d:\Dev\Cafu> cd Fonts d:\Dev\Cafu\Fonts> mkdir Segoe d:\Dev\Cafu\Fonts> cd Segoe d:\Dev\Cafu\Fonts\Segoe>..\..\MakeFont.exe C:\Windows\Fonts\segoe.ttf -m=Segoe The Cafu Font Maker, version July 01 2009. Portions of this software are copyright (c) 2006 The FreeType Project (www.freetype.org). All rights reserved.
MakeFont takes two parameters: the name of the font file whose font you want to use with Cafu GUIs, and the base name of the font materials. The base name is specified as
MakeFont will also work if you omit the
-m=… part, your fonts will not work properly without it, so please make sure to include it. (The Cafu MatSys needs this option in order to be able to render the fonts properly.)
In the GUI Editor, enter the font name into the appropriate field of the window that should use the font.
Alternatively, if you edit the GUI script manually, just add
to the appropriate
OnInit() function to use the new font.