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general:faqs_users [2010-01-26 19:38]
Carsten Removed many obsolete questions.
general:faqs_users [2010-11-15 19:40]
carsten Moved question about learning about 3D programming into developer FAQ
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-====== User FAQs ======+====== User FAQ ======
  
 ===== Why does my Personal Firewall report Cafu.exe? ===== ===== Why does my Personal Firewall report Cafu.exe? =====
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 Therefore, please set your firewall to not block Cafu from network access. Therefore, please set your firewall to not block Cafu from network access.
 If you do not plan to host a Cafu game server or join a Cafu internet game, there is of course no harm in blocking access from and to the internet for ''​Cafu.exe'',​ but for single-player games, basic access to the local network is required. If you do not plan to host a Cafu game server or join a Cafu internet game, there is of course no harm in blocking access from and to the internet for ''​Cafu.exe'',​ but for single-player games, basic access to the local network is required.
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-===== Where can I learn more about 3D programming or game engines? ===== 
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-There are many available resources regarding 3D-engines and related their subjects, both online and offline in the form of traditional books and papers. The following is a list of literature that I find interesting. The list is not meant to be complete and does not necessarily cover the latest papers, books or websites. 
- 
-  * [[http://​nehe.gamedev.net|NeHe OpenGL Tutorials]] \\ Excellent OpenGL tutorials for beginners to the advanced. \\ \\ 
-  * http://​www.opengl.org \\ The official OpenGL website, and the first place to search for information about OpenGL. \\ \\ 
-  * [[http://​graphics.lcs.mit.edu/​~seth/​pubs/​pubs.html|"​Visibility Computations in Densely Occluded Polyhedral Environments"​ (1992)]] \\ Seth Teller'​s dissertation about Potentially Visibility Sets (PVS): a common data structure in modern 3D engines that speeds up rendering. \\ \\ 
-  * [[http://​www.faqs.org/​faqs/​graphics/​bsptree-faq|BSP-FAQs]] \\ Introductory information about BSP trees. \\ \\ 
-  * "​Computer Graphics, Principles and Practice"​ by Foley, vanDam, Feiner & Hughes. \\ Some say this is the bible of computer graphics - and it's true. It covers nearly everything there is to know. An excellent reference, but have a look into the table of contents before buying it. \\ \\ 
-  * "​Radiosity and Realistic Image Synthesis",​ Michael F. Cohen and John R. Wallace. Morgan Kaufmann Publishers, Inc., San Francisco, California. \\ \\ 
-  * "​Radiosity. A programmers perspective.",​ Ian Ashdown. John Wiley & Sons, Inc., New York, N.Y. \\ \\ 
-  * "Zen of Graphics Programming,​ 2nd edition"​ by Michael Abrash. \\ Much easier to read than "​Computer Graphics"​. Most of this book is about low level DOS graphics programming (outdated now, but good nonetheless). The final chapters are a collection of Abrash'​s articles that appeared in the "Dr. Dobbs SourceBooks"​ series. They contain information about BSP trees, span sorting, etc. 
  
  
 ===== Why do you use OpenGL? I think that DirectX is better. ===== ===== Why do you use OpenGL? I think that DirectX is better. =====
  
-Here are some features of OpenGL that made me choose it as the main rendering API:+Here are some features of OpenGL that made us choose it as the main rendering API:
   *  very well documented,   *  very well documented,
   *  portable and available on many platforms,   *  portable and available on many platforms,
general/faqs_users.txt ยท Last modified: 2015-05-18 22:09 (external edit)