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guisys:guieditor:customscripts [2008-07-27 11:27]
Carsten created
guisys:guieditor:customscripts [2011-02-17 11:49]
Carsten Enhanced text
Line 34: Line 34:
  
 \\ \\
-^ Tip by //Carsten Fuchs//, CEO and creator of the Ca3D-Engine: ^ +^ Tip by the Cafu development team: ^ 
-| The ''​Games/​DeathMatch/​GUIs/​MainMenu/​MainMenu(_init).cgui''​ files that are natively included with Ca3DE are prime examples of this technique. |+| The ''​Games/​DeathMatch/​GUIs/​MainMenu/​MainMenu(_init).cgui''​ files that are natively included with Cafu are prime examples of this technique. |
  
  
 Future versions of the GUI Editor may even mildly enforce the two-files approach, where one file has the normal file name and its "​twin"​ gets the ''​_init''​ suffix automatically appended. This helps e.g. to prevent accidental overwrites when you happen to load ''​CallLift.cgui''​ into the GUI Editor instead of ''​CallLift_init.cgui''​. Future versions of the GUI Editor may even mildly enforce the two-files approach, where one file has the normal file name and its "​twin"​ gets the ''​_init''​ suffix automatically appended. This helps e.g. to prevent accidental overwrites when you happen to load ''​CallLift.cgui''​ into the GUI Editor instead of ''​CallLift_init.cgui''​.