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guisys:guieditor:customscripts [2008-07-27 11:27] Carsten created |
guisys:guieditor:customscripts [2011-06-20 18:03] carsten Deleted page, contents has been migrated to guisys:guifiles |
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- | ^ Tip by //Carsten Fuchs//, CEO and creator of the Ca3D-Engine: ^ | + | ^ Tip by the Cafu development team: ^ |
- | | The ''Games/DeathMatch/GUIs/MainMenu/MainMenu(_init).cgui'' files that are natively included with Ca3DE are prime examples of this technique. | | + | | The ''Games/DeathMatch/GUIs/MainMenu/MainMenu(_init).cgui'' files that are natively included with Cafu are prime examples of this technique. | |
Future versions of the GUI Editor may even mildly enforce the two-files approach, where one file has the normal file name and its "twin" gets the ''_init'' suffix automatically appended. This helps e.g. to prevent accidental overwrites when you happen to load ''CallLift.cgui'' into the GUI Editor instead of ''CallLift_init.cgui''. | Future versions of the GUI Editor may even mildly enforce the two-files approach, where one file has the normal file name and its "twin" gets the ''_init'' suffix automatically appended. This helps e.g. to prevent accidental overwrites when you happen to load ''CallLift.cgui'' into the GUI Editor instead of ''CallLift_init.cgui''. | ||