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guisys:making_new_fonts [2011-06-15 14:51]
carsten Augmented and improved the text
guisys:making_new_fonts [2013-01-07 12:07] (current)
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 Preparing new fonts for rendering text within a GUI is very easy. Preparing new fonts for rendering text within a GUI is very easy.
-The key idea is to convert a font file (e.g. one of those installed with your OS, or one downloaded from the Internet) to a set of graphics files that the Cafu GuiSys can use:+The key idea is to convert a font file (e.g. one of those installed with your OS, or downloaded from the Internet) to a set of graphics files that the Cafu GuiSys can use:
  
 {{ :​fontwizard:​fontwizard_0.png?​|Open the Font Wizard}} Start CaWE and select the related menu item to open the Font Wizard. <​clear>​ {{ :​fontwizard:​fontwizard_0.png?​|Open the Font Wizard}} Start CaWE and select the related menu item to open the Font Wizard. <​clear>​
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 In order to overcome the problem, i.e. if you want to use a system font from ''​C:​\Windows\Fonts''​ with the Font Wizard, we recommend to either In order to overcome the problem, i.e. if you want to use a system font from ''​C:​\Windows\Fonts''​ with the Font Wizard, we recommend to either
-  * type the path and file name of the desired font manually into the related ​input field, or+  * type the path and file name of the desired font manually into the input field, or
   * at the command prompt copy the desired font files from ''​C:​\Windows\Fonts''​ into any other directory, then use the "''​...''"​ browse button to select the related file. <​clear>​   * at the command prompt copy the desired font files from ''​C:​\Windows\Fonts''​ into any other directory, then use the "''​...''"​ browse button to select the related file. <​clear>​
  
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 {{ :​fontwizard:​fontwizard_4.png?​|Step 4}} Step 4: Enter the name under which you would like to save the font. A new directory is created with the given name and all files related to the font are saved into this directory.<​clear>​ {{ :​fontwizard:​fontwizard_4.png?​|Step 4}} Step 4: Enter the name under which you would like to save the font. A new directory is created with the given name and all files related to the font are saved into this directory.<​clear>​
  
-{{ :​fontwizard:​fontwizard_5.png?​|Step 5}} Step 5: Use the indicated name in the GUI Editor or a GUI script to activate the new font.<​clear>​+{{ :​fontwizard:​fontwizard_5.png?​|Step 5}} Step 5: Use the indicated name in the GUI Editor or a GUI script to activate the new font (see below for details).<​clear>​
  
  
 ===== Creating fonts at the command prompt ===== ===== Creating fonts at the command prompt =====
  
-As an alternative to the above, fonts can also be created with the ''​MakeFont''​ program at the command prompt. Here is the sequence of commands ​the creates the same font as above:+As an alternative to the above, fonts can also be created with the ''​MakeFont''​ program at the command prompt. Here is the sequence of commands ​that creates the same font as above:
  
 <code dos> <code dos>
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 ===== Using the newly created font ===== ===== Using the newly created font =====
  
-Your font is now ready to be used in a GUI. Its name always begins with ''​Fonts/'',​ followed by the previously chosen font name. In our example above, the font name is ''​Fonts/​Segoe''​.+{{ :​fontwizard:​new_font_gui_editor.png?​|Activate the new font in the GUI Editor}} ​Your font is now ready to be used in a GUI. Its name always begins with ''​Fonts/'',​ followed by the previously chosen font name. In our example above, the font name is ''​Fonts/​Segoe''​.
  
 In the GUI Editor, enter the font name into the appropriate field of the window that should use the font. In the GUI Editor, enter the font name into the appropriate field of the window that should use the font.
  
-Alternatively,​ if you edit the associated ​GUI script manually, just write+Alternatively,​ if you edit the GUI script manually, just add
 <​code=lua>​ <​code=lua>​
     self:​set("​font",​ "​Fonts/​Segoe"​);​     self:​set("​font",​ "​Fonts/​Segoe"​);​
 </​code>​ </​code>​
-in the appropriate ''​OnInit()''​ function ​of the GUI window that should ​use the new font.+to the appropriate ''​OnInit()''​ function ​to use the new font.
  
guisys/making_new_fonts.1308142313.txt.gz ยท Last modified: 2013-01-07 12:07 (external edit)