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mapping:cawe:dialogs:options [2007-10-11 13:34]
Joern created
mapping:cawe:dialogs:options [2007-11-28 10:16]
Joern Changed screenshots to new configure dialog and updated documentation accordingly
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 This dialog is opened by selecting **Configure CaWE...** from [[mapping:​cawe:​menureference:​file]]. This dialog is opened by selecting **Configure CaWE...** from [[mapping:​cawe:​menureference:​file]].
 +
 +It is used to configure the general appearance and handling of CaWE.
  
 ===== Game Configurations ===== ===== Game Configurations =====
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   * **Configuration**   * **Configuration**
-    * **Profile Selection**:​ Selects ​game profile ​for the editor. +    * **Profile Selection**:​ Selects ​the game profile ​to configureGame profile ​are automatically created from the subdirectories of /Games that have a game data file (.fgd) with the same name as the directory in it. For example /​Games/​Deathmatch/​Deathmatch.fgd is a valid game profile ​with the name Deathmatch.
-    * **Add New**: Adds a new profile+
-    * **Delete**: Deletes ​the currently selected profile. +
-    * **Copy**: Copies ​the currently selected profile. +
-    * **Rename**: Renames ​the currently selected ​profile.+
  
-  ​* **Game Data File (*.fgd)**: Selects a game data file for this profile. +  * **Default Point Entity class**: Sets the Point Entity class that is selected by default when a new map is opened/​created
- +  * **Default Brush Entity class**: Sets the Brush Entity class that is selected by default when a new map is opened/​created.
-  ​* **Default Point Entity class**: Sets the Point Entity class that is selected by default when creating ​a new entity+
-  * **Default Brush Entity class**: Sets the Brush Entity class that is selected by default when creating ​a new entity.+
   * **Default texture scale**: Sets the default texture scale for this profile.   * **Default texture scale**: Sets the default texture scale for this profile.
   * **Default lightmap scale**: Sets the default lightmap scale for this profile.   * **Default lightmap scale**: Sets the default lightmap scale for this profile.
-  * **Cordon texture**: ​FIXME This function will be revised and documented later. +  * **Cordon texture**: This option is not implemented at this time.
- +
-  * **Game Executable Directory (e.g. d:\xy)**: Sets the directory of the game executable. +
-  * **Mod Directory (e.g. d:\xy)**: Sets the directory of the mod. +
- +
-  * **Game executable**:​ Sets the game executable. +
-  * **CaBSP executable**:​ Sets the CaBSP executable. +
-  * **CaPVS executable**:​ Sets the CaPVS executable. +
-  * **CaLight executable**:​ Sets the CaLight executable. +
- +
-For more details on how to configure ​this dialog see [[mapping:​cawe:​install]].+
  
 ===== General ===== ===== General =====
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   * **Stretch arches to fit original bounding rectangle**:​ This option stretches a arch to fit the bounding rectangle when created. If this options is not selected the size of the arch will be determined by the size of the bounding rectangle as well as the parameters set in the arch creation dialog (see [[mapping:​cawe:​editingtools:​newbrush]]).   * **Stretch arches to fit original bounding rectangle**:​ This option stretches a arch to fit the bounding rectangle when created. If this options is not selected the size of the arch will be determined by the size of the bounding rectangle as well as the parameters set in the arch creation dialog (see [[mapping:​cawe:​editingtools:​newbrush]]).
 +
 +  * **Executables**
 +The path of executables used to compile and run maps can be configured here in case the user changed their paths or wants to use different ones.
 +    * **Engine executable**:​ Sets the path to the Ca3DE executable. ​
 +    * **CaBSP executable**:​ Sets the path to the CaBSP executable.
 +    * **CaPVS executable**:​ Sets the path to the CaPVS executable.
 +    * **CaLight executable**:​ Sets the path to the CaLight executable.
  
 At the bottom of this tab, the path to your configuration data is shown. At the bottom of this tab, the path to your configuration data is shown.
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   * **Options**   * **Options**
-    * **Crosshair cursor**: ​FIXME This function will be revised and documented later+    * **Crosshair cursor**: This option is not implemented at this time
-    * **Default to 15 degree rotations**:​ If rotating an object this sets the rotation steps to 15 degree. +    * **Default to 15 degree rotations**:​ If rotating an object this sets the rotation steps to 15 degree ​instead of smooth rotating. Note that you can still rotate objects smoothly by pressing ''​SHIFT''​ while rotating
-    * **Display scrollbars**: ​FIXME This function will be revised and documented later.+    * **Display scrollbars**: ​Toggles the display of scrollbars in the 2D views.
     * **Draw vertices**: Toggles display of objects vertices in a 2D view.     * **Draw vertices**: Toggles display of objects vertices in a 2D view.
     * **White-on-Black color scheme**: Switches between white grid on black background and black grid on white background modes.     * **White-on-Black color scheme**: Switches between white grid on black background and black grid on white background modes.
     * **Keep group when done dragging**: When cloning objects from a VisGroup, this option adds the cloned objects to the same VisGroup after dragging them.     * **Keep group when done dragging**: When cloning objects from a VisGroup, this option adds the cloned objects to the same VisGroup after dragging them.
-    * **Center on camera after movement in 3D**: FIXME This function will be revised and documented later+    * **Center on camera after movement in 3D**: This option is not implemented at this time
-    * **Use Visgroup colors for object lines**: Toggles if the line color defined in the [[mapping:​cawe:​dialogs:​editvisgroups|Edit VisGroups]] dialog is used to paint the objects that belong to this group.+    * **Use Visgroup colors for object lines**: Toggles if the line color defined in the [[mapping:​cawe:​dialogs:​editvisgroups|Edit VisGroups]] dialog is used to display ​the objects that belong to this group in a 2D view.
     * **Arrow keys nudge selected object/​vertice**:​ If activated the arrow keys can be used to move objects or vertices.     * **Arrow keys nudge selected object/​vertice**:​ If activated the arrow keys can be used to move objects or vertices.
-    * **Reorient primitives on creation in the active 2D view**: When creating a brush in a 2D view, this brushes top side is normally ​oriented in th direction of the top down 2D view. If this option is activated the top side of the brush will be oriented in the direction of the 2D view in which the brush has been created.+    * **Reorient primitives on creation in the active 2D view**: When creating a brush in a 2D view, this brushes top side is per default ​oriented in the direction of the top down 2D view. If this option is activated the top side of the brush will be oriented in the direction of the 2D view in which the brush has been created.
     * **Automatic infinite selection in 2D windows (no ENTER)**: If dragging a selection box, this option determines if the objects in the selection box are selected instantly after the mouse button is released.     * **Automatic infinite selection in 2D windows (no ENTER)**: If dragging a selection box, this option determines if the objects in the selection box are selected instantly after the mouse button is released.
-    * **Selection box selects by center handles only**: Determines if the center handle of objects has to lie within a selection box for the object to be selected.+    * **Selection box selects by center handles only**: Determines if the center handle of objects has to lie within a selection box for the object to be selected. Otherwise any object that lies partially in the selection box is selected.
  
   * **Grid**   * **Grid**
     * **Size**: Defines the default grid size.     * **Size**: Defines the default grid size.
-    * **Intensity**:​ Adjusts the grid color intensity.+    * **Intensity**:​ Adjusts the grids color intensity.
     * **Highlight every 64 units**: If checked, a grid line is highlighted every 64 units.     * **Highlight every 64 units**: If checked, a grid line is highlighted every 64 units.
     * **Highlight every 1024 units**: If checked, a grid line is highlighted every 1024 units.     * **Highlight every 1024 units**: If checked, a grid line is highlighted every 1024 units.
     * **Highlight every //X// grid lines**: If a grid line is the //X//. grid line in a row, it is highlighted.     * **Highlight every //X// grid lines**: If a grid line is the //X//. grid line in a row, it is highlighted.
-    * **Hide grid smaller than 4 pixel**: If the distance between two grid lines gets smaller than 4 pixels, the grid lines are no longer displayed.+    * **Hide grid smaller than 4 pixel**: If the distance between two grid lines gets smaller than 4 pixels ​in a 2D view, the grid lines are no longer displayed.
     * **Dotted Grid**: Toggles between a grid with solid lines or dots.     * **Dotted Grid**: Toggles between a grid with solid lines or dots.
  
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     * **Animate models** With this option activated, models are animated in the editor.     * **Animate models** With this option activated, models are animated in the editor.
     * **Back clipping plane** Sets the back clipping plane in the editors 3D view. With high values even geometry far away from the camera is rendered. This option has a huge impact on the performance of the editor, especially in big maps.     * **Back clipping plane** Sets the back clipping plane in the editors 3D view. With high values even geometry far away from the camera is rendered. This option has a huge impact on the performance of the editor, especially in big maps.
-    * **Model render distance** Determines the distance at which models are rendered as bounding boxes instead of the real model meshs.+    * **Model render distance** Determines the distance at which models are rendered as bounding boxes instead of the real model meshes.
  
   * **Navigation**   * **Navigation**
mapping/cawe/dialogs/options.txt · Last modified: 2013-01-07 12:07 (external edit)