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mapping:cawe:dialogs:options [2007-10-11 17:14]
Joern some rephrasing
mapping:cawe:dialogs:options [2007-11-28 10:16]
Joern Changed screenshots to new configure dialog and updated documentation accordingly
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 This dialog is opened by selecting **Configure CaWE...** from [[mapping:​cawe:​menureference:​file]]. This dialog is opened by selecting **Configure CaWE...** from [[mapping:​cawe:​menureference:​file]].
 +
 +It is used to configure the general appearance and handling of CaWE.
  
 ===== Game Configurations ===== ===== Game Configurations =====
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   * **Configuration**   * **Configuration**
-    * **Profile Selection**:​ Selects ​game profile ​for the editor. +    * **Profile Selection**:​ Selects ​the game profile ​to configureGame profile ​are automatically created from the subdirectories of /Games that have a game data file (.fgd) with the same name as the directory in itFor example /​Games/​Deathmatch/​Deathmatch.fgd is valid game profile ​with the name Deathmatch.
-    * **Add New**: Adds a new profile+
-    * **Delete**: Deletes ​the currently selected profile. +
-    * **Copy**: Copies ​the currently selected profile. +
-    * **Rename**: Renames ​the currently selected profile. +
- +
-  * **Game Data File (*.fgd)**: Selects ​a game data file for this profile.+
  
   * **Default Point Entity class**: Sets the Point Entity class that is selected by default when a new map is opened/​created.   * **Default Point Entity class**: Sets the Point Entity class that is selected by default when a new map is opened/​created.
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   * **Default texture scale**: Sets the default texture scale for this profile.   * **Default texture scale**: Sets the default texture scale for this profile.
   * **Default lightmap scale**: Sets the default lightmap scale for this profile.   * **Default lightmap scale**: Sets the default lightmap scale for this profile.
-  * **Cordon texture**: ​FIXME This function will be revised and documented later. +  * **Cordon texture**: This option is not implemented at this time.
- +
-  * **Game Executable Directory (e.g. d:\xy)**: Sets the directory of the game executable. +
-  * **Mod Directory (e.g. d:\xy)**: Sets the directory of the mod. +
- +
-  * **Game executable**:​ Sets the path of the game executable. +
-  * **CaBSP executable**:​ Sets the path of the CaBSP executable. +
-  * **CaPVS executable**:​ Sets the path of the CaPVS executable. +
-  * **CaLight executable**:​ Sets the path of the CaLight executable. +
- +
-For more details on how to configure ​this dialog see [[mapping:​cawe:​install]].+
  
 ===== General ===== ===== General =====
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   * **Stretch arches to fit original bounding rectangle**:​ This option stretches a arch to fit the bounding rectangle when created. If this options is not selected the size of the arch will be determined by the size of the bounding rectangle as well as the parameters set in the arch creation dialog (see [[mapping:​cawe:​editingtools:​newbrush]]).   * **Stretch arches to fit original bounding rectangle**:​ This option stretches a arch to fit the bounding rectangle when created. If this options is not selected the size of the arch will be determined by the size of the bounding rectangle as well as the parameters set in the arch creation dialog (see [[mapping:​cawe:​editingtools:​newbrush]]).
 +
 +  * **Executables**
 +The path of executables used to compile and run maps can be configured here in case the user changed their paths or wants to use different ones.
 +    * **Engine executable**:​ Sets the path to the Ca3DE executable. ​
 +    * **CaBSP executable**:​ Sets the path to the CaBSP executable.
 +    * **CaPVS executable**:​ Sets the path to the CaPVS executable.
 +    * **CaLight executable**:​ Sets the path to the CaLight executable.
  
 At the bottom of this tab, the path to your configuration data is shown. At the bottom of this tab, the path to your configuration data is shown.
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   * **Options**   * **Options**
-    * **Crosshair cursor**: ​FIXME This function will be revised and documented later.+    * **Crosshair cursor**: This option is not implemented at this time.
     * **Default to 15 degree rotations**:​ If rotating an object this sets the rotation steps to 15 degree instead of smooth rotating. Note that you can still rotate objects smoothly by pressing ''​SHIFT''​ while rotating.     * **Default to 15 degree rotations**:​ If rotating an object this sets the rotation steps to 15 degree instead of smooth rotating. Note that you can still rotate objects smoothly by pressing ''​SHIFT''​ while rotating.
-    * **Display scrollbars**: ​FIXME This function will be revised and documented later.+    * **Display scrollbars**: ​Toggles the display of scrollbars in the 2D views.
     * **Draw vertices**: Toggles display of objects vertices in a 2D view.     * **Draw vertices**: Toggles display of objects vertices in a 2D view.
     * **White-on-Black color scheme**: Switches between white grid on black background and black grid on white background modes.     * **White-on-Black color scheme**: Switches between white grid on black background and black grid on white background modes.
     * **Keep group when done dragging**: When cloning objects from a VisGroup, this option adds the cloned objects to the same VisGroup after dragging them.     * **Keep group when done dragging**: When cloning objects from a VisGroup, this option adds the cloned objects to the same VisGroup after dragging them.
-    * **Center on camera after movement in 3D**: FIXME This function will be revised and documented later.+    * **Center on camera after movement in 3D**: This option is not implemented at this time.
     * **Use Visgroup colors for object lines**: Toggles if the line color defined in the [[mapping:​cawe:​dialogs:​editvisgroups|Edit VisGroups]] dialog is used to display the objects that belong to this group in a 2D view.     * **Use Visgroup colors for object lines**: Toggles if the line color defined in the [[mapping:​cawe:​dialogs:​editvisgroups|Edit VisGroups]] dialog is used to display the objects that belong to this group in a 2D view.
     * **Arrow keys nudge selected object/​vertice**:​ If activated the arrow keys can be used to move objects or vertices.     * **Arrow keys nudge selected object/​vertice**:​ If activated the arrow keys can be used to move objects or vertices.
mapping/cawe/dialogs/options.txt · Last modified: 2013-01-07 12:07 (external edit)