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mapping:cawe:editingtools:camera [2010-11-01 21:50] Carsten Added headings to key shortcuts table |
mapping:cawe:editingtools:camera [2010-11-02 11:26] Carsten Proof-read the text |
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You can create new cameras (and assign them in turns to 3D views), and edit their origins and orientations in the 2D views. | You can create new cameras (and assign them in turns to 3D views), and edit their origins and orientations in the 2D views. | ||
- | /* // Das sollte nur bei "Delete a Camera" stehen: | + | To activate the Camera tool, click on the related icon in the tool bar or press ''Shift+C''. |
- | Since CaWE has always a 3D view, there has to be at least one camera in each map. */ | + | |
- | + | ||
- | /* // Das sollte bei "Eine neue Camera anlegen" stehen: | + | |
- | Using more than one camera makes it possible to "save" a certain camera position and return to it later and therefore makes navigation in big maps a lot easier. */ | + | |
- | + | ||
- | To activate the Camera tool, click on the related icon in the tool bar or press ''SHIFT+C''. | + | |
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- | ===== Creating a camera ===== | + | ===== Creating and deleting cameras ===== |
{{:mapping:cawe:editingtools:cameras_create.png |Use Shift+LMB to create a new camera.}} | {{:mapping:cawe:editingtools:cameras_create.png |Use Shift+LMB to create a new camera.}} | ||
To create a new camera, press and hold the ''Shift'' key, then use the left mouse button to drag a line in one of the 2D views. The starting point of the line becomes the camera origin, the line itself defines the orientation. | To create a new camera, press and hold the ''Shift'' key, then use the left mouse button to drag a line in one of the 2D views. The starting point of the line becomes the camera origin, the line itself defines the orientation. | ||
- | At this time, manually created cameras are not saved with the map; they are lost when the map is closed.<clear> | + | Having multiple cameras distributed at key locations in the map can facilitate map navigation a lot, as a 3D view can cycle through all available cameras as described [[mapping:cawe:editingtools:camera#switching_cameras|below]]. |
+ | |||
+ | At this time, cameras that are not assigned to a 3D view are not saved with the map; they are lost when the map is closed. | ||
+ | You can manually delete an active camera via the **Edit -> Delete** menu item. | ||
+ | The last camera cannot be deleted, as there is at least one 3D view that it is assigned to. | ||
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{{:mapping:cawe:editingtools:cameras_move_dir.png |Click and drag the end of the line in order to change the camera orientation.}} | {{:mapping:cawe:editingtools:cameras_move_dir.png |Click and drag the end of the line in order to change the camera orientation.}} | ||
Click and drag the end of the line in order to change the camera orientation. | Click and drag the end of the line in order to change the camera orientation. | ||
+ | (The //length// of the line does not matter. You can for example drag the end of the line onto the object of interest, to center it precisely in the related 3D view.) | ||
/* Eine normale " - ..." Liste funktioniert hier nicht gut... */ | /* Eine normale " - ..." Liste funktioniert hier nicht gut... */ |