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A camera is simply an eye position and a viewing angle that decides in which direction the eye is looking.
The 3D view of CaWE needs a camera to decide what part of the level geometry to display.
Since CaWE has always a 3D view, there has to be at least one camera in each map.
The Camera tool allows to create additional cameras, change their position and viewing angle and switch between them.
Using more than one camera makes it possible to “save” a certain camera position and return to it later and therefore makes navigation in big map a lot easier.
To activate the Camera tool, click on the related icon in the tool bar or press SHIFT+C
.
To create a new camera you have to hold the SHIFT
key down and left click into a 2D view to define an eye position and then move the mouse to drag a viewing angle for this camera.
The eye position of the camera is displayed as a cyan colored circle and the viewing angle is a red line if the camera is the active camera of the 3d view or a cyan line if the camera is currently inactive.
As the new camera is created, it becomes the active camera and the 3D view changes to this camera.
Note that created cameras are not saved and lost if you close the map.
There are two ways to move a camera:
To change the position of the camera eye, click on the cyan colored circle and drag it to its new location.
To change the heading of the viewing angle, click on the endpoint of the line representing the viewing angle and drag it to its new position.
Note that you can also move the whole camera preserving its current heading by pressing the CTRL
key while moving either camera position or vieweing angle.
Moving the active camera of the 3D view doesn't require the Camera tool to be active. You can change the camera position and heading by moving in a direction with the WASD
keys or changing the camera heading with the “arrow” keys.
With an activated Camera tool however, you can control the camera position using your mouse. While holding the left mouse button down you can change the viewing angle by moving your mouse and holding the right mouse button down enables you to strafe the camera position in the direction of your mouse movement.
Only one camera can be active at a time and therefore define the viewport of the 3D view. To change the active camera you can use the PAGEUP
and PAGEDOWN
key to cycle between cameras.
Another way to change the active camera is to click on the camera in a 2D view.
PAGEUP
PAGEDOWN
ESC
SHIFT
CTRL