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The Camera Tool

A camera is simply an eye position and a viewing angle that decides in which direction the eye is looking.

The 3D view of CaWE needs a camera to decide what part of the level geometry to display.

Since CaWE has always a 3D view, there has to be at least one camera in each map.

The Camera tool allows to create additional cameras, change their position and viewing angle and switch between them.

Using more than one camera makes it possible to “save” a certain camera position and return to it later and therefore makes navigation in big maps a lot easier.

To activate the Camera tool, click on the related icon in the tool bar or press SHIFT+C.

Creating a camera

To create a new camera you have to hold the SHIFT key down and left click into a 2D view to define an eye position and then move the mouse to drag a viewing angle for this camera.


The eye position of the camera is displayed as a cyan colored circle and the viewing angle is a red line if the camera is the active camera of the 3d view or a cyan line if the camera is currently inactive.

As the new camera is created, it becomes the active camera and the 3D view changes to this camera.

Note that created cameras are not saved and lost if you close the map.

Moving a camera

There are two ways to move a camera:

Moving a camera in 2D view

To change the position of the camera eye, click on the cyan colored circle and drag it to its new location.


To change the heading of the viewing angle, click on the endpoint of the line representing the viewing angle and drag it to its new position.


Note that you can also move the whole camera preserving its current heading by pressing the CTRL key while moving either camera position or viewing angle.

Moving a camera in 3D view

Moving the active camera of the 3D view doesn't require the Camera tool to be active. You can change the camera position and heading by moving in a direction with the WASD keys or changing the camera heading with the “arrow” keys.

With an activated Camera tool however, you can control the camera position using your mouse. While holding the left mouse button down you can change the viewing angle by moving your mouse and holding the right mouse button down enables you to strafe the camera position in the direction of your mouse movement.

Switching between cameras

Only one camera can be active at a time and therefore define the viewport of the 3D view. To change the active camera you can use the PAGEUP and PAGEDOWN keys to cycle trough all cameras.

Another way to change the active camera is to click on the camera in a 2D view.

Camera tool keyboard shortcuts

  • PAGEUP
    • Activate next camera.
  • PAGEDOWN
    • Activate latter camera.
  • ESC
    • End camera tool and switch to Selection tool.
  • SHIFT
    • Clicking in 2D view creates new camera
  • CTRL
    • While moving the camera → camera heading doesn't change
mapping/cawe/editingtools/camera.1191828823.txt.gz · Last modified: 2013-01-07 12:07 (external edit)