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mapping:cawe:editingtools:camera [2010-11-01 21:50]
Carsten Added headings to key shortcuts table
mapping:cawe:editingtools:camera [2013-01-07 12:07] (current)
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 You can create new cameras (and assign them in turns to 3D views), and edit their origins and orientations in the 2D views. You can create new cameras (and assign them in turns to 3D views), and edit their origins and orientations in the 2D views.
  
-/* // Das sollte nur bei "​Delete a Camera"​ stehen: +To activate the Camera tool, click on the related icon in the tool bar or press ''​Shift+C''​.
-Since CaWE has always a 3D view, there has to be at least one camera in each map. */ +
- +
-/* // Das sollte bei "Eine neue Camera anlegen"​ stehen: +
-Using more than one camera makes it possible to "​save"​ a certain camera position and return to it later and therefore makes navigation in big maps a lot easier. */ +
- +
-To activate the Camera tool, click on the related icon in the tool bar or press ''​SHIFT+C''​.+
  
  
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-===== Creating ​a camera ​=====+===== Creating ​and deleting cameras ​=====
  
 {{:​mapping:​cawe:​editingtools:​cameras_create.png |Use Shift+LMB to create a new camera.}} {{:​mapping:​cawe:​editingtools:​cameras_create.png |Use Shift+LMB to create a new camera.}}
 To create a new camera, press and hold the ''​Shift''​ key, then use the left mouse button to drag a line in one of the 2D views. The starting point of the line becomes the camera origin, the line itself defines the orientation. To create a new camera, press and hold the ''​Shift''​ key, then use the left mouse button to drag a line in one of the 2D views. The starting point of the line becomes the camera origin, the line itself defines the orientation.
  
-At this time, manually created ​cameras are not saved with the map; they are lost when the map is closed.<clear>+Having multiple cameras distributed at key locations in the map can facilitate map navigation a lot, as a 3D view can cycle through all available cameras as described [[mapping:​cawe:​editingtools:​camera#​switching_cameras|below]]. 
 + 
 +At this time, cameras ​that are not assigned to a 3D view are not saved with the map; they are lost when the map is closed. 
 +You can manually delete an active camera via the **Edit -Delete** menu item. 
 +The last camera cannot be deleted, as there is at least one 3D view that it is assigned to.
  
  
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 {{:​mapping:​cawe:​editingtools:​cameras_move_dir.png |Click and drag the end of the line in order to change the camera orientation.}} {{:​mapping:​cawe:​editingtools:​cameras_move_dir.png |Click and drag the end of the line in order to change the camera orientation.}}
 Click and drag the end of the line in order to change the camera orientation. Click and drag the end of the line in order to change the camera orientation.
 +(The //length// of the line does not matter. You can for example drag the end of the line onto the object of interest, to center it precisely in the related 3D view.)
  
 /* Eine normale " ​ - ..." Liste funktioniert hier nicht gut... */ /* Eine normale " ​ - ..." Liste funktioniert hier nicht gut... */
mapping/cawe/editingtools/camera.1288644605.txt.gz · Last modified: 2013-01-07 12:07 (external edit)