The New Brush tool is, as its name says, used to create new brushes.
Brushes are primitive objects with a simple structure and come in different shapes, like a block, a cylinder, etc..
Most parts of a map in CaWE are build from brushes, whereas more complex structures are built as a combination of brushes.
The Brush Tool can be activate by clicking on its related icon or by pressing
As the New Brush tool is activated, its options bar is visible above the view windows.
Here you can select the shape of the brush you want to create and the number of sides the brush should have. For some shapes the number of sides is fixed (as for example the block shape) and number of sides setting is grayed out.
To create a new brush you have to drag a box in a 2D view, that represents the height, width and depth of the brush. Since the brush is not created after dragging the box you are still able to move and resize it.
Note that holding down the
ALT key while creating or resizing the box, you can temporarily ignore the editors snap to grid setting.
To create the new brush you have to press
ENTER. The material that is currently selected in the materials bar is automatically applied to the new brush.
A pyramid is shaped like a cylinder, but the top vertices are all in one point. It can have 3 to 32 sides.
An arch with variable values such as wall width, side number and arch span. These values can be configured in a special arch diaglog.