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mapping:cawe:editingtools:newentity [2006-08-13 06:22]
stephen
mapping:cawe:editingtools:newentity [2007-12-29 13:03]
Carsten Added links to the new "Placing a Model" flash tutorial.
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-====== ​NewEntity tool ====== +====== ​The New Entity Tool ======
-The NewEntity allws you to add entities to your worlds. See the [[mapping:​cawe:​reference:​entityguide|Entity Guide]] for more details about Entities and a list of all Ca3DE'​s entities.+
  
-===== Placing Point Entities ===== +{{mapping:​cawe:​editingtools:cawe_toolbar_newentity.png?80 }} 
-1. Select the Entity tool.\\ +The New Entity tool allows ​you to add both new point-based and new brush-based entities to your worlds. 
-{{:mapping:​cawe:​reference:tool.png|Entity Tool}}\\ +Please refer to the [[mapping:​cawe:​intro]] for a quick overview on point-based vsbrush-based entities
-\\ +The [[mapping:​cawe:​reference:​entityguide|Entity Guide]] lists and describes all entity ​types that are available with Ca3DE.
-2. In one of the 2D windows, click where you want to place your entityA green box will appear where you clicked. This is where the entity will be inserted.\\ +
-{{:mapping:​cawe:​reference:​green_box.png|Green Box}}\\ +
-\\ +
-3. Drag the green box to where you want the entity in the other views.\\ +
-\\ +
-4. Select the type of entity you want to insert from the "New (point) Entity"​ dropdown boxI'm inserting an info_player_start.\\ +
-{{:mapping:​cawe:​reference:​dropdown.png|Info_player_start}}\\ +
-\\ +
-5. Put your mouse cursor over one of the 2D views, ​and press enter. The entity ​should appear. You should be able to see it in both the 2D and 3D views.\\ +
-{{:​mapping:​cawe:​reference:​finished_point.png|Done!}}\\ +
-//​Note ​that other entities ​are different colours, shapes and sizes.//+
  
-===== Placing Brush-Based Entities ===== +The New Entity tool is activated by either clicking on its related button on the tools toolbar, or by pressing the ''​Shift+E''​ keyboard shortcut.
-In this example, I will be adding water to a very simple map. The process ​is very similar when inserting other brush entities.+
  
-1. Select ​the "​[[mapping:cawe:​editingtools:​newbrush|New Brush]]"​ tool.\\ +When you activate ​the tool, the tool options bar shows controls for creating new entities: \\ 
-{{:mapping:​cawe:​reference:w_newbrush.png|NewBrush Tool}}+{{mapping:​cawe:​editingtools:cawe_tooloptionsbar_newentity.png}}
  
-2. In a 2D viewdrag out a box the size you want your water to be. Adjust ​the size in the other 2D views.+The left half of this bar is relevant for placing point-based entitiesi.e. at ''​New (point) entity type:'' ​you choose the type of the new entity that is to be createdThe right half of the bar allows you to turn the currently selected brushes into brush-based entites and back. That is, the ''​Turn into (solid) entity type:''​ button turns world brushes into a brush-based entity of the type that has been chosen from the list to the right of the button, whereas the ''​Back to world''​ button reverses ​the process by turning ​the currently selected brush-based entity into regular world brushes again.
  
  
-3. //(This step is not necessary for most other entities)// Click the "​Browse"​ button in the texture settings (under the tool icons). When the viewer pops up, change the filter to "​water"​ (without quotes). Select ​ one of the materials.\\ +===== Placing Point Entities =====
-{{:​mapping:​cawe:​reference:​mats.png|Texture Properties}} -> {{:​mapping:​cawe:​reference:​filter.png|Filter}}+
  
-4With your mouse cursor over one of the 2D views, press Enter. The brush should be selected if not, select ​it with the selection tool+  - {{mapping:​cawe:​reference:​tool.png }} Select the Entity tool. <​clear>​ 
 +  - {{ mapping:​cawe:​reference:​green_box.png|Green Box}} In one of the 2D windows, click where you want to place your entity. A green box will appear where you clicked. This is where the entity will be inserted. <​clear>​ 
 +  - Drag the green box to where you want the entity in the other views. 
 +  - {{ mapping:​cawe:​reference:​dropdown.png|Info_player_start}} Select the type of entity you want to insert from the "New (point) Entity"​ dropdown box. I'm inserting an info_player_start. <​clear>​ 
 +  - {{ mapping:​cawe:​reference:​finished_point.png|Done!}} Put your mouse cursor over one of the 2D views, ​and press enter. The entity should appear. You should be able to see it in both the 2D and 3D views. //Note that other entities are different colours, shapes and sizes.// <​clear>​
  
-5. Click the NewEntity tool\\ 
-{{:​mapping:​cawe:​reference:​tool.png|Entity Tool}} 
  
-6On the far right sideselect "​func_water"​ from the drop down box. Click "Turn into (solidentity type".\\ +===== Placing Brush-Based Entities ===== 
-{{:​mapping:​cawe:​reference:​solid.png|Dropdown Box}}+ 
 +In this example, I will be adding water to a very simple mapThe process is very similar when inserting other brush entities. 
 + 
 +  - {{mapping:​cawe:​reference:​w_newbrush.png }} Select ​the [[mapping:​cawe:​editingtools:​newbrush|New Brush]] tool. <​clear>​ 
 +  - In a 2D viewdrag out a box the size you want your water to beAdjust the size in the other 2D views. 
 +  - //(This step is not necessary for most other entities)// ​Click the "Browse"​ button in the texture settings ​(under the tool icons). When the viewer pops up, change the filter to "water" (without quotes). Select ​ one of the materials.\\ {{:​mapping:​cawe:​reference:​mats.png|Texture Properties}} -> {{:​mapping:​cawe:​reference:​filter.png|Filter}} 
 +  - With your mouse cursor over one of the 2D views, press Enter. The brush should be selected if not, select it with the selection tool.  
 +  - {{mapping:cawe:​reference:​tool.png }} Click the New Entity tool. <​clear>​ 
 +  - {{ mapping:​cawe:​reference:​solid.png|Dropdown Box}} On the far right side, select "​func_water"​ from the drop down box. Click "Turn into (solid) entity type". <​clear>​
  
 Now compile your map, and you should see water! Now compile your map, and you should see water!
 +
 +
 +===== See Also =====
 +
 +  * [[http://​www.ca3d-engine.de/​flash/​Placing_a_Model.htm|Flash Tutorial]] -- A flash tutorial that demonstrates how entities of type ''​static_detail_model''​ are created and how their visual and collision models are properly set. The second part of the tutorial examines a collision model by example and summarizes how new collision models are created.
mapping/cawe/editingtools/newentity.txt · Last modified: 2013-01-07 12:07 (external edit)